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Standard Shader with Transparent Rendering Mode after changes becomes in...
To reproduce the issue follow the steps:1. Open "Unity5_4_Beta7CubeSurfaceTest" project2. Play "CubesTest" scene3. Select "Cube" Gam... Read more
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance i... Read more
[iOS] Texture on device takes more memory than it should
To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more
Unnecessary GC pressure in editor when querying for a component that doe...
Using this.gameObject.GetComponent<>(); uses much more memory if you are searching for the component that does not exist on th... Read more
TextMesh normals & dynamic batching issue
Dynamic batching does not work correctly with TextMesh shader - if dynamic batching is enabled rotated text is not rendered correctl... Read more
Animation playback should stop when clicking to change current frame
Animation playback should stop when clicking to change current frame. Repro:- Select any game object with animation.- Press on the p... Read more
Personal License cannot be activated in 5.4.0b10 online
We cannot activate Personal License in 5.4.0b10 online. How we can reproduce it using the example you attached0. Disable all Unity L... Read more
Memory snapshot profiler is broken on 5.4
This is related to UnityEngine.Object optimization: in 5.4, m_InstanceID field was removed from it. The memory profiler throws excep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS