Search Issue Tracker
If scaling GO using Vector3 with zero z or Vector2 then its child Rigidb...
Steps to reproduce: 1. Open attached project2. Project has two scenes: "BugScene" and "NormalScene". Difference is that sprites in "... Read more
Different scene loading behavior when connecting two editors
Reproduction steps:1) After extracting "2Editors.zip" make a copy of extracted folder2) Launch 2, same version editors3) Open "2Edit... Read more
Terrain is not editable
Reproduction steps1. Open attached project2. Open scene "Mountain2"3. Try editing the terrain Actual result:Terrain is not editable.... Read more
[WSA] project crashes when legacy (non-XInput) USB joystick is repeatedl...
Legacy (non-XInput) USB joystick can be called, for example, PlayStation 3 controller. Game build crashes when a legacy (non-XInput)... Read more
[2D] Sprite in Polygon mode disappears at lower Max Size settings
Sprite in Polygon mode is not fully rendered at lower Max Size settings - load project- select LF_Tile_Orange- open the Sprite Edito... Read more
EditorJsonUtility doesn't serialize same UnityEngine.Object after reload...
Repro steps:1-Open the Bug scene.2-Select the Bug GameObject3-Link a reference to any UnityEngine.Object in the "Reference" field4-P... Read more
Removing a script from the execution order manager changes the value of ...
Steps to reproduce:1. Open attached project.2. Go to Edit -> Project Settings -> Script Execution Order.3. Select "Script2"'s ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS