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[Textures] No warning when using built-in textures as normal maps
To reproduce: 1. Create a new material (standard shader) 2. Add the default particle texture as the normal map texture 3. Even thoug... Read more
Visual Studio update 4 issue
Users with Visual Studio update 4 are having issues. Forum thread: http://forum.unity3d.com/threads/windows-8-1-system-typeloadexce... Read more
[Plugin] C++ plugin that performs D3D11 texture operations crashes
Crashes on native Windows installation following these steps: Reproducing the Crash: 1. Open attached project 2. Open 'Scene' 2. Hi... Read more
[Performance]Time taken Camera.Render.Culling.ParticleSystem.Prewarm inc...
Culling.ParticleSystem.Prewarm takes longer to start the longer the Particle System was culled. To Reproduce: 1. Open the scene in... Read more
Moving a Terrain object causes a crash
Add a terrain to a scene on b14, try to move it on the y axis, crash. Scene cannot be opened anymore until the terrain prefab is del... Read more
[EventSystem] Enabling stripping causes some UI event calls to fail
Enabling stripping causes some UI event calls to fail and throw NullReferenceException Read more
[EventSystem] When holding button down on mobile unwanted events are raised
When holding down uGUI button on android, unwanted events are called Read more
Light map parameters text overlap
Light map parameters text overlap Read more
Ambient source and baked sky light in lighting don't have tooltips
ambient source and baked sky light properties in lighting don't have tooltips Read more
Some projects with plugins cannot be build on Windows
When building project on windows, some plugins spew this error: "java.util.zip.ZipException: error in opening zip file" and prevents... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes