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[WWW][AssetBundles] When downloading asset bundle, Editor hangs
Steps to reproduce: 1. Open attached project2. In top menu bar click "Test > Build AssetBundles"3. On top menu bar click "Test &g... Read more
Unity editor crashes in WalkTypeTree when adding OnClick event to multip...
To reproduce:1. Open attached project2. Open "MainScene" scene3. In hierarchy navigate to UI/MainMenu/ButtonsPanel4. Select all obje... Read more
[WP8.1]Directional Lightmaps don't work on Windows Phone 8.1
To reproduce:1. Build attached project2. Deploy project to device3. Notice that directional lightmaps don't work (see attached image... Read more
Mecanim isn't consistently writing defaults for animated properties with...
How to reproduce:1. Open the attached project2. Open and play Bug scene3. Expand Daifni and Doctor model till you see "Bip001 Pelvis... Read more
[Rigidbody] Changing Rigidbody.position does not update transform positi...
Steps to reproduce: 1. Open the attached project2. Open 'default' scene3. Notice there are two objects, that have the RigidBody.posi... Read more
Unity crashes when calling FieldInfo.SetValue on an object which does no...
Reproduction steps:1. Open attached "test22" Unity project.2. Open and play "Assets > Levels > DefaultScene" scene.3. Click on... Read more
[IL2CPP] Application crashes when Unity classes gets stripped
1. Open attached project2. Turn off Assets>AssetBundles>Simulation mode3. Turn on Assets>AssetBundles>Local AssetBundles... Read more
OnTransformChildrenChanged is not called when removing a child and is ca...
Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Click 'Run test' button4. See the console, notice the wr... Read more
Animation event position is not changable when animation has Transform p...
To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object4. Open Animation window5. Select "New An... Read more
Animation event does not fire on the last frame of looping animations
To reproduce:1. Open attached project2. Open "Test" scene3. Select "AnimationEventReceiver" game object in hierarchy4. Open Animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed