Search Issue Tracker
[Prefabs] Unused fields from script are not cleared from YAML data
Repro steps:1)Open the later-attached TestProject2)Notice TestPrefab.prefab, it's otherPrefab field and open it in text editor3)In t... Read more
[Prefab] Undoing the break of prefab connection crashes Unity
To reproduce:1) Create new project2) Create new empty game object in scene3) Make a prefab out of it4) Add RectTransform component t... Read more
Rigidbody stays unstable if it is placed on top of another Rigidbody whi...
Steps to reproduce: 1. Open attached project "780339.zip"2. Open scene "Repro"3. Run the scene4. Notice that structure in the left, ... Read more
[Android] [iOS] OnPointerEnter gets called second time after a tap finis...
To reproduce:1) Open later attached project(EventTrigger) and scene in it2) Build and run on Android or iOS3) Tap on one of the butt... Read more
[VS] Searching in documentation in VS2015 leads to Online docs, but conc...
Searching in documentation in VS2015 leads to Online docs, but concrete look-up leads to local docs To repro:0. VS2015 is set as def... Read more
[Asset Bundle] Unity fails to load the object with script that has the s...
Reproduction steps:1) Open attached project "ABRefBug"2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"... Read more
Force applied by area/point effector is multiplied by the number of coll...
Steps to reproduce: 1. Open attached project2. Open scene "AreaEffectorTest"3. In the scene there are two squares. Left one has four... Read more
AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. In top bar, click "Bug > Build Bundle"4. In console notice pri... Read more
[HLSLcc] Tilt Shift set to high quality causes a big performance drop
Reproduction steps:1) Open attached project "MYMMO"2) Open scene "Main"3) Enter play mode4) Try changing Tilt Shift quality from Hig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project