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0
votes
Fixed

[GL][compute] Scene w/ shader for DX11 crashes on OpenGLCore in edit mode

OpenGL

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Feb 03, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Download and open attached project "case_754519-Unity_Project.zip" 2. Open scene "Procedural cubes example" 3... Read more

0
votes
Fixed

[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x

Android

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Feb 03, 2016

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Version/s: 5.3.2p1

Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more

0
votes
Fixed

[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5

iOS

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Feb 03, 2016

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Version/s: 5.5.0a1

To Reproduce: 1. Build the attached project for GLES2 (tested on iOS) 2. Observe that after the app is launched you'll get these er... Read more

0
votes
Won't Fix

Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view

Scene/Game View

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Feb 03, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more

0
votes
By Design

[entreprise support][iOS][Android] Standard shader turns to all white on...

Mobile Rendering

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Feb 03, 2016

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Version/s: 5.3.1f1

Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more

0
votes
Duplicate

[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...

Android

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Feb 03, 2016

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Version/s: 5.3.1p3

To reproduce: 1) Open attached project 2) Make sure it is set to IL2CPP 3) Build and run on device 4) Close the app fully (clearing ... Read more

0
votes
Fixed

[WebGL] SendMessage uses 'Eval' which gets blocked by chrome app security

WebGL

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Feb 02, 2016

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Version/s: 5.3.1p4

-e: You get a security exception when calling SendMessage when your WebGL content is packaged up in a chrome app -repro: --Attempt ... Read more

0
votes
Fixed

[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...

2D

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Feb 02, 2016

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Version/s: 5.3.1f1

The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more

0
votes
Fixed

Meshes with Scale In Lightmap set to 0 are still baked into lightmap

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project 2. Open scene "LM_ShadowCaster3" 3. Inspect that "Plane" and its child "Cube" found in... Read more

3
votes
Won't Fix

[Input] Input.GetJoystickNames.Length doesn't always return a correct nu...

Input

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1. Open attached project "Joysticks TEST" 2. Open scene "JoysticksTestScene" 3. Enter play mode --- GUI label wi... Read more

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