Search Issue Tracker
Won't Fix
Votes
4
Found in
5.0.0p3
Issue ID
687180
Regression
Yes
HingeJoint with same min and max values doesn't work
HingeJoint with same min and max limit value does absolutely same as it were zeroes.
Project Steps:
1. Open the attached project
2. Open HingeJointScene with two cubes connected by a HingeJoint using limits.
3. Select the "Cube_withHinge" object and use the "Limits" slider on the "Limits Slider" behaviour. This sets the min/max limit by default to the same values between 0 and 180.
4. Notice that nothinig happens.
5. Use the "Limit Differential" slider to something greater than zero. This will set min/max to "almost" the same value with a 0...1 difference depending on the slider
6. Notice that when using the "Limits" slider the joint now reacts to changes when the min/max values are not exactly the same. This was not the case in Unity 4.
Workaround:
-Make small difference between min and max value.
Reproduced: 5.0.1f1, 5.0.0p3
Regression: 4*
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment