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[Terrain] Reflection probes do not affect Terrain
To reproduce this bug: 1. Open 'ShaderTest' project 2. Open 'scene' 3. It has a quad and terrain with the same material 4. Observe ... Read more
[WSA] Boo.Lang.dll fails on WACK
Regression from 5.0.0b12; At "C:\Program Files\Unity 5.0.0b12\Editor\Data\PlaybackEngines\metrosupport\Managed\Patched" Boo.Lang.dl... Read more
When broadcastmessage is called to an object, only some of the children ...
To reproduce: 1. Open attached project 2. Open main scene 3. Press play 4. Click Drill and practice 5. Drag and drop all sources int... Read more
[WSA] System.Collections.Generic.List<string> does not contain a definit...
Can't build the project to WSA platform, when compilation overrides is set to "Use Net Core"; Error in console: Assets\Main.cs(19,2... Read more
Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Text is cutoff in GI Cache section of Preferences window
Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more
Inconsistencies for input values in LightmapParameters
Some of the values for LightmapParameters have just input fields, others have sliders as well, some of the ones that have sliders ar... Read more
Setting Exceptions to Full skyrockets memory allocation - browser runs o...
-e: see title, works fine setting to None and Explicit Only -repro: --create new project --import added simple cube scene (has just... Read more
[Texture] When changing texture values at runtime, they keep changed unt...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. It has a texture which changes to red on clicking 4. Pl... Read more
[UI Mask]ParentMaskStateChanged callback function not reporting the corr...
To reproduce: 1. Open attached project 2. Open UI Mask Repro scene 3. Press play 4. Clear console 5. Select button 6. Remove mas... Read more
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