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[OSX][compute] ComputeShader.FindKernel should throw "not supported"
Info:ComputeShader.FindKernel can't find the program in shader. It works on windows glcore, so might be osx and glcore related issue... Read more
Editing Text with Best Fit enabled causes artifacts to appear
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "Canvas > Text"4. In inspector, notice t... Read more
'finally' block of try/finally in coroutine is not called when object is...
Steps to reproduce:1. Download and open attached project "CoroutineNoDisposeRepro.zip"2. Open scene "Scene1" and play it3. Press eit... Read more
Deferred Camera with RenderTexture ignores ViewPort Rect
Steps to reproduce: 1. Open attached project "779420.zip"2. Open scene "test"3. In Player settings set rendering path to forward4. R... Read more
[Standalone] Corrupted textures in a huge project
Reproduction steps:1. Open attached "Stripped4" Unity project(4gb file).2. Open and play "Physics Based Tank Controller/Scene/Demo S... Read more
Navigation buttons stay visible after volume button was pressed on speci...
Reproduction steps:1. Open the attached project (ReproProject.zip)2. Build and run on LG G2 with Android 4.4.23. Press the volume up... Read more
[Plugin] Native Plugins using .bundle files are not recognised by the Ed...
Steps to reproduce: 1. Open attached project2. Go to Plugins/iOS/64 Bit Plugins directory3. Click on the .bundle plugin file4. Notic... Read more
[WP8.1][WP10] Hindi characters are invisible on Windows phones
On Windows phones Hindi (अरे! सभी को नमस्कार! यह मेरा नया संदेश है !!!) characters are invisible in input fields or simple labels. R... Read more
Trail Renderer showing a gap
Steps to reproduce:1. Open attached project "TrailRenderer.zip" in Unity 5.2 or earlier.2. Enter play mode.3. Try slowly moving Trai... Read more
Scaling issues when moving Unity between 5K displays and FHD displays
How to reproduce: 1. Open any (new) project2. Drag the main Unity window from a UHD display to a FHD display- Note how everything ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field