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0
votes
Not Reproducible

WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash

Deployment Management

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Apr 08, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Press 'S' to instantiate an object without using a cor... Read more

0
votes
Fixed

[OSX] Instantiated RenderTexture clears if you choose it in the Editor

Camera

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Apr 08, 2015

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Version/s: 5.0.0p3

Reproduction steps: 1. Open project "InstantiateRenderTexture" 2. Open scene "Main" 3. Enter play mode 4. Click GUI button "Instanti... Read more

1
votes
Fixed

Comparing NaN float behaves different in JS than in Mono

WebGL

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Apr 08, 2015

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Version/s: 5.0.0p3

-e: see title -repro: --create new project --add attached script to scene --play scene --notice the root isn't found (see console) ... Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

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Apr 08, 2015

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Version/s: 4.6.4p1

1. Create a new project 2. Switch the platform to WSA 3. Enable the 'C# projects' button 4. Press the build button - nothing happens... Read more

7
votes
Fixed

Using special folder named "~" throws warnings that the files inside it ...

Scene Management

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Apr 08, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Create a new project 2. Open the project /Assets folder using Explorer/Finder 3. Create a folder named '~' 4. ... Read more

0
votes
Fixed

Broken link to UI.InputField.OnChangeEvent.html

Docs - Infrastructure

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Apr 08, 2015

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Version/s: 5.2.0a2

from UI.InputField-onValueChange.html Read more

0
votes
Fixed

[IL2CPP][Audio] Resetting audio settings via script causes crash

iOS

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Apr 07, 2015

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Version/s: 5.0.0f4

1. Open attached project "repro_687551" 2. Build to iOS IL2CPP 3. Project will crash on device Note: no repro on mono backend Read more

3
votes
Fixed

Poor Performance in WebGL build

WebGL

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Apr 07, 2015

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Version/s: 5.0.1f1

Read more

0
votes
Duplicate

AudioListener.volume does nothing in WebGL

WebGL

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Apr 07, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attached project's scene "main". 2. Enter play mode - slider changes sound volume. 3. Build and run for ... Read more

0
votes
Fixed

[Plugins] WP8 specific plugins are passed to Mono compiler, which is dif...

WP8

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Apr 07, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open the attached project 2. Build for WP8 3. Notice the error in console: Unhandled Exception: System.Reflection.R... Read more

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