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Not Reproducible
Votes
0
Found in
5.0.1f1
Issue ID
687731
Regression
No
WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash
How to reproduce:
1. Open attached project
2. Build to Standalone and run
3. Press 'S' to instantiate an object without using a coroutine and press 'A' to instantiate the same object using a coroutine
- After only a couple of presses of the 'A' key, the player hangs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
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