Search Issue Tracker
Fixed
Votes
7
Found in
5.0.1f1
Issue ID
687655
Regression
Yes
Using special folder named "~" throws warnings that the files inside it are ignored because the folder is not imported
How to reproduce:
1. Create a new project
2. Open the project /Assets folder using Explorer/Finder
3. Create a folder named '~'
4. Put some files in the '~' folder
5. Open the project in Unity
- Note the warnings for each file in the '~' folder in the Console: "Ignoring asset refresh of <pathtofile> because the folder it is in has not been imported yet!"
- The folder shouldn't be imported as it is a special function, but no warnings should be thrown as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
- Blank area appears at the top of Inspector and Build Settings windows when touching and dragging downward with a Wacom tablet pen
- Buttons overlap with the tab divider in the Branch Explorer options when resizing tabs
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
Add comment