Search Issue Tracker
Fixed
Votes
7
Found in
5.0.1f1
Issue ID
687655
Regression
Yes
Using special folder named "~" throws warnings that the files inside it are ignored because the folder is not imported
How to reproduce:
1. Create a new project
2. Open the project /Assets folder using Explorer/Finder
3. Create a folder named '~'
4. Put some files in the '~' folder
5. Open the project in Unity
- Note the warnings for each file in the '~' folder in the Console: "Ignoring asset refresh of <pathtofile> because the folder it is in has not been imported yet!"
- The folder shouldn't be imported as it is a special function, but no warnings should be thrown as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment