Search Issue Tracker
Fixed
Votes
7
Found in
5.0.1f1
Issue ID
687655
Regression
Yes
Using special folder named "~" throws warnings that the files inside it are ignored because the folder is not imported
How to reproduce:
1. Create a new project
2. Open the project /Assets folder using Explorer/Finder
3. Create a folder named '~'
4. Put some files in the '~' folder
5. Open the project in Unity
- Note the warnings for each file in the '~' folder in the Console: "Ignoring asset refresh of <pathtofile> because the folder it is in has not been imported yet!"
- The folder shouldn't be imported as it is a special function, but no warnings should be thrown as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] URP errors when float32-blendable isn't available
- Opening the desktop client selects all pending changes upon startup
- GraphicsState for depth-only passes is not recorded when using GraphicsStateCollection
- Scriptable Audio Processor RootOutput isn't Bursted at runtime
- TextMeshPro warnings are thrown after building AR Mobile, VR and Mixed Reality projects
Add comment