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[Debug] Running project with attached debugger causes Socket exception i...
Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it and notice "Thread Start!" message in console4. Open IPC.cs s... Read more
RGBAFloat textures are black on specific Android devices
Reproduction steps:1. Open the attached project2. Build and run on Android device3. Notice that with RGBAFloat the texture is all bl... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channelClient sends a big message ... Read more
In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves ...
In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves as if it's set to infinity To reproduce:1. Open Attached pro... Read more
When Gizmos are enabled in GameView the PhysicsDebug mode is only visibl...
When Gizmos are enabled in GameView the PhysicsDebug mode is only visible for objects which are visible in SceneView camera To repro... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
[openVR] Spotlight shared shadows crash
See case 786702 for minimal repro project. Instructions: On Version 5.4.0b10 (d5987c96f84a)Tue, 08 Mar 2016 20:19:21 GMTBranch: 5.4/... Read more
[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...
- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, but... Read more
[Asset Bundle] AssetBundle.LoadAsset<T> fails when assets and or scripts...
Reproduction steps:1) Open attached project "ABRefBug"2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"... Read more
UI elements with negative values are not sorted correctly
To reproduce the issue follow the steps:1. Open "UIParticles" project2. Open "UIParticles" scene3. Run the scene "UIParticles"4. Ena... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings