Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0b13
Issue ID
651166
Regression
No
[Mecanim] Interruption Source does not respect "atomic" setting when upgrading to U5
Steps to reproduce:
1. Create a new animation controller in 4.x
2. Create a transition and set the 'atomic' property to false
3. Import the controller to Unity 5, observe that 'InterruptionSource' is set to none
Actual result: InterruptionSource is set to none
Expected result: InterruptionSource is set to "Current State" and OrderedInterruption is enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment