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0
votes
Fixed

[Shuriken] Particle emission module burst min max should be unsigned int

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b11

Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more

1
votes
Fixed

[GL] Shader doesn't receive parameter from the script

OpenGL

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Mar 24, 2016

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Version/s: 5.3.4f1

Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more

1
votes
Fixed

[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...

Animation

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Mar 24, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more

0
votes
Won't Fix

[SpriteSheet][Packing] Spritesheet colors are not consistent between pac...

2D

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open my attached project SpriteSheetColor2) Select the Hero_SpriteSheet3) Make sure Packing Tag is set4) Open in Spri... Read more

0
votes
Won't Fix

AssetBundle Manager does not unload AssetBundle variants

Asset Bundles

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Mar 23, 2016

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Version/s: 5.3.4f1

Asset Store package called "AssetBundle Manager & Example Scenes" has a script called "AssetBundleManager" which is missing line... Read more

0
votes
Won't Fix

[iOS] Deactivating a GameObject that has an Audio Source playing a sound...

iOS

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Mar 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more

11
votes
Fixed

Multi-display camera does not render after reloading the scene using Sce...

Window management

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Mar 23, 2016

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Version/s: 5.3.4f1

To reproduce the issue follow the steps:1. Open "Multi Display Camera Bug" project2. Open "Demo Scene" scene3. Build and run4. After... Read more

2
votes
Postponed

[GearVR] Player is not paused when removing headset

VR

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Mar 23, 2016

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Version/s: 5.4.0b11

1) Deploy the attached project to gearVR supported phone2) attach the phone to a headset when prompted3) Put on the headset4) Note t... Read more

1
votes
Duplicate

[Android|Analytics] Runtime crash when analytics enabled, internet acces...

Android

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Mar 23, 2016

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Version/s: 5.4.0b11

1) Download the attached project2) Ensure analytics is enabled (Goto Window>Services, select analytics)3) Ensure Internet access ... Read more

0
votes
Won't Fix

Prefabs values not applied to game object after switching between platforms

Serialization

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Mar 23, 2016

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Version/s: 5.3.4f1

Switching compile defines for different platforms can cause inspector to become out of sync with the project files. Steps to Reprodu... Read more

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