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0
votes
By Design

Buoyancy effector 2D only behaves normally when using Box Collider 2D

Physics2D

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Jul 15, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect how different colliders ... Read more

0
votes
Fixed

Crash on PAL_LocalIPC_IsConnected when IPC fails on launch

Shader System

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Mar 04, 2021

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Version/s: 2019.4.20f1, 2019.4.21f1, 2020.2.2f1, 2021.1.0a6, 2021.2

How to reproduce:1. Open the project attached by the user from "Berat.zip" Expected result: When IPC fails to connect, should fall b... Read more

0
votes
Fixed

Playing from last frame of an AudioClip in Timeline throws "An invalid s...

Audio

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Mar 04, 2021

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Version/s: 2021.1.0b12, 2021.2.0a8

Steps to reproduce:1. Open the attached "InvalidSeekPosition.zip" Unity project2. Open SampleScene3. Open Window->Timeline4. Sele... Read more

1
votes
Active

Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...

Package: Version Control

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Apr 13, 2022

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Version/s: 2019.4, 2020.3, 2021.2.14f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached project "IconsPlasctic"2. Observe the Project window Expected result: Plastic SCM icons on the... Read more

0
votes
Fixed

Compute Buffer errors in the Player.log when building project with Verte...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2020.2.0b2, 2020.3, 2020.3.17f1, 2021.1, 2021.1.0a1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "1074438-IvalidStride.zip"2. Open the "SampleScene" Scene3. Set Vertex Compression t... Read more

0
votes
Fixed

Incorrect contact pair normal in the contact modification callback is sh...

Physics

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Oct 12, 2021

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Version/s: 2021.2, 2021.2.0b15, 2022.1

Reproduction steps:1. Open the user's attached project2. Open the scene 'ModifyContactTest'3. Enter Play mode4. Press space and obse... Read more

0
votes
Fixed

Crash when stopping an Audio Source using OnAudioFilterRead from a destr...

Audio

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Sep 06, 2021

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Version/s: 2019.4.24f1, 2019.4.30f1, 2020.3.16f1, 2021.1.0a2, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button Expected result: no cra... Read more

1
votes
Fixed

Synchronous Asset Loading Does Not Correctly Load Preload Dependencies

Asset Bundles

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Mar 12, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more

0
votes
Fixed

[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps...

Progressive Lightmapper

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. Open the "SCENE" Scene3. Go to Window -> Rendering -> Lighting4. Press ... Read more

0
votes
Fixed

[Shaders] compute '#pragma require' flags don't persist after shader cac...

Shader System

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Oct 05, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "PragmaRepro" in a Windows editor2. Navigate to the Assets folder and select "Repro.co... Read more

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