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Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting ...
Repro Steps- Open Main.unity- Select the 'Worker' object in the hierarchy- On attached script name click right mouse button and 'Set... Read more
[MSE] Loading an unloaded scene at runtime throws some errors and the sc...
Steps to reproduce: 1. Open attached project2. Open 'Scene1'3. Drag 'Scene2' into the hierarchy4. Unload 'Scene2' by right-clicking ... Read more
[Crunch][Textures] When changing multiple textures compression to "Crunc...
When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change... Read more
Crash after deleting two dll files in order
1. Download and open attached project2. Delete AndroidNative.dll from Assets folder3. Delete .dll from Assets/Plugins/StansAssetsCom... Read more
Terrain does not reset after exiting play mode
To reproduce:1. Open attached project2. Open the scene "asd"3. Observe that the terrain is flat4. Press "play"5. Observe that a scri... Read more
Accessing relative properties on array elements that are out of bounds c...
Steps to reproduce: 1. Open attached project2. Select "1 Element A" in project tab3. Press and hold shift4. Press right arrow key so... Read more
[IL2CPP] iOS build, Game crash when reading files larger than 30 MB
Steps to reproduce: 1) Build attached project for iOS, IL2CPP2) Press the "Test 30MB" button Read more
Character Controller Physics cause capsule to be thrown in the air when ...
When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character c... Read more
Nullables of nested struct inside generic class cause internal error
Steps to reproduce: 1. Open attached project2. Open console3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `class... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed