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4
votes
Won't Fix

Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting ...

Animation

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Oct 29, 2015

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Version/s: 5.2.2p1

Repro Steps- Open Main.unity- Select the 'Worker' object in the hierarchy- On attached script name click right mouse button and 'Set... Read more

0
votes
Fixed

[MSE] Loading an unloaded scene at runtime throws some errors and the sc...

Assets Management

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Oct 28, 2015

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Version/s:

Steps to reproduce: 1. Open attached project2. Open 'Scene1'3. Drag 'Scene2' into the hierarchy4. Unload 'Scene2' by right-clicking ... Read more

0
votes
Fixed

[Crunch][Textures] When changing multiple textures compression to "Crunc...

Graphics - General

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Nov 04, 2015

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Version/s: 5.3.0b5

When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change... Read more

0
votes
Postponed

Crash after deleting two dll files in order

Serialization

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Nov 02, 2015

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Version/s: 5.2.2p2

1. Download and open attached project2. Delete AndroidNative.dll from Assets folder3. Delete .dll from Assets/Plugins/StansAssetsCom... Read more

0
votes
By Design

Terrain does not reset after exiting play mode

Terrain

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Nov 03, 2015

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Version/s: 5.3.0b5

To reproduce:1. Open attached project2. Open the scene "asd"3. Observe that the terrain is flat4. Press "play"5. Observe that a scri... Read more

0
votes
Not Reproducible

Accessing relative properties on array elements that are out of bounds c...

Project Browser/Hierarchy

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Nov 04, 2015

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Version/s: 5.3.0b5

Steps to reproduce: 1. Open attached project2. Select "1 Element A" in project tab3. Press and hold shift4. Press right arrow key so... Read more

0
votes
Fixed

[IL2CPP] iOS build, Game crash when reading files larger than 30 MB

IL2CPP

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Oct 06, 2015

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Version/s: 4.6.7f1

Steps to reproduce: 1) Build attached project for iOS, IL2CPP2) Press the "Test 30MB" button Read more

0
votes
Fixed

Character Controller Physics cause capsule to be thrown in the air when ...

Physics

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Oct 22, 2015

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Version/s: 5.0.2f1

When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character c... Read more

8
votes
Postponed

Nullables of nested struct inside generic class cause internal error

Mono

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Nov 04, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project2. Open console3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `class... Read more