Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.3.0b5
Issue ID
741972
Regression
No
[Crunch][Textures] When changing multiple textures compression to "Crunch" with different parameters will result in -1 value
When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change like Texture > Normalmap, or size, or another other changes and hit apply will result in all textures becoming -1 compression quality.
To Repro:
1. Open Unity & Attached project.
2. Select 'Texture A', 'Texture A 1' and 'Texture A 2'.
3. Make a change in the inspector like "Create from Greyscale".
4. Hit Apply, wait a while for them to crunch.
5. Observe each texture will now have -1 crunch.
On occasion these errors are thrown:
InvalidOperationException: Operation is not valid due to the current state of the object
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment