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[iOS] Reflecting sparkles on mesh, both GLES & Metal
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device4. Zoom in and move the camera Actual behavior: reflection ... Read more
DirectorManager::OnShutdownBeforeObjectCleanup crash when closing Unity ...
Steps to reproduce:1. Download and open attached project.2. Open scene named "Animator Controller".3. Enter play mode.4. Close the E... Read more
Transition to an empty state with interruption source set to "Next State...
Steps to reproduce: 1. Open attached project "785852.zip"2. Open scene "Animator controller"3. Run it4. In game, press left mouse bu... Read more
Integration Tests (Unity Test Tools) in batch mode lead to 'Failed to lo...
How to reproduce: 1. Open attached project from the terminal with the following arguments: -batchmode -projectPath <projectPath&g... Read more
[tvOS] Application with gamecenter freezes when waking AppleTV from sleep
This is tvOS bug. Radar 25826749 submitted. Reproducible with "tvOS 9.2.1 beta 3" build. Steps to reproduce:1) Put Apple TV to sleep... Read more
Sprite does not rotate using animations when kinematic rigidbody is applied
Reproduction steps:1. Open the attached project2. Open scene "Scene"3. Play4. Notice that object is not rotating5. Disable "Is Kinem... Read more
External: [WebGL][Audio] Audio gets distorted when rotating camera
To reproduce:1. Open attached project2. Build and run Main scene3. Rotate camera around4. Sound gets distorted when rotating camera ... Read more
Increased amount of draw call batches between 5.0 and 5.3
How to reproduce: 1. Open project from case 7857902. Open scene Maps/Scenes/Terminal_DM.unity3. Play the scene- Note the large amoun... Read more
Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...
Steps to reproduce: 1. Open attached project "785775.zip"2. Open scene "BootScene"3. In hierarchy, notice "wand_gateway" object4. Ex... Read more
[VR] Reflections don't work with deferred rendering + stereo single-pass
Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings