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[Linux editor] Unity crashes when selecting a different material for Skybox
Steps to reproduce:1) Extract and open the project attached by user in Unity (TestScene.zip)2) Go to Window > Lighting3) Under 'E... Read more
OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...
How to reproduce:1. Open the attached project2. Open and play Example scene3. In the Scene view, select Trigger2 (red). Trigger2 con... Read more
Crash if using MenuItem with generic class
Please note that use of generic classes/methods for MenuItem is not supported and therefore shouldn't be used. Steps tor reproduce: ... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps:1) Open the project and ShaderArtifacts.scene2) Switch platform to standalone Mac and change graphics API to OpenGL23) N... Read more
[WIN] Input is not processed when Game View is not focused
How to reproduce: 1. Open attached project2. Open scene InputTest.unity- Make sure you have a controller attached3. Play the scene4.... Read more
Cutsom editor window doesn't have shaddow when moved outside the screen ...
Steps to reproduce : - import the Shader Forge package https://www.assetstore.unity3d.com/en/#!/content/14147- go to Window > Sha... Read more
Custom window option remains in the editor after removing the package
Steps to reproduce : - import a custom package, e.g. https://www.assetstore.unity3d.com/en/#!/content/3810- delete the whole package... Read more
[D3D9] GfxDeviceD3D9::SetShadersThreadable crash when reaching a specifi...
To reproduce:1. Download SetShadersCrash_FinalStripped.zip3. Follow instructions in "Building and Running the SetShadersCrash Projec... Read more
MonoDevelop hits breakpoint and freezes editor
How to reproduce: 1. Open the attached project "TrinidadServer.zip" and the "mainscene" in it.2. In "Scripts" folder using MonoDevel... Read more
[iOS] Reflecting sparkles on mesh, both GLES & Metal
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device4. Zoom in and move the camera Actual behavior: reflection ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS