Search Issue Tracker
Fixed in 5.0.1
Votes
2
Found in
5.0.0b19
Issue ID
663460
Regression
Yes
[EdgeCollider]2D circle collider falls through edge colliders
To reproduce:
1. Open attached project
2. Open test scene
3. Press play
4. Notice that the CircleCollider object will fall through after the first hump in the terrain
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
UltraParadigm
Aug 19, 2016 19:34
Using unity 5.4 in Ubuntu. Same thing still happens. Too bad. I like edge colliders. Have to use polygon now. I notice that edge colliders don't have a path like polygon colliders do. And they no longer have a "density" either. I wonder if that has anything to do with the difference in behavior in 5.x
dustinandrew
Mar 06, 2015 17:31
Same for me, installed 5.0.0f4 and my 2D colliders are falling through edge colliders. Opened a backup of the project in 4.6 and it works fine. I assume this is related to physics updates in unity 5.
The only work around for now is to recreate the edge colliders as polygon colliders. ;(
VOTRUBEC
Feb 08, 2015 12:26
Installed b22 and this was THE FIRST thing I noticed as I had circle colliders running across edge colliders.