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Fixed in 5.0.1



Found in


Issue ID




[EdgeCollider]2D circle collider falls through edge colliders



To reproduce:
1. Open attached project
2. Open test scene
3. Press play
4. Notice that the CircleCollider object will fall through after the first hump in the terrain

Comments (3)

  1. 54aec74f2da24e5d340669b590f7e7d5?d=mm


    Aug 19, 2016 19:34

    Using unity 5.4 in Ubuntu. Same thing still happens. Too bad. I like edge colliders. Have to use polygon now. I notice that edge colliders don't have a path like polygon colliders do. And they no longer have a "density" either. I wonder if that has anything to do with the difference in behavior in 5.x

  2. 1fe6b6f6df296cb3ab5dc9b7b8f894a0?d=mm


    Mar 06, 2015 17:31

    Same for me, installed 5.0.0f4 and my 2D colliders are falling through edge colliders. Opened a backup of the project in 4.6 and it works fine. I assume this is related to physics updates in unity 5.

    The only work around for now is to recreate the edge colliders as polygon colliders. ;(

  3. 56cc6e82073b61186eb8ce3d9f5513b5?d=mm


    Feb 08, 2015 12:26

    Installed b22 and this was THE FIRST thing I noticed as I had circle colliders running across edge colliders.

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