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Fixed in 5.0.1



Found in


Issue ID




[EdgeCollider]2D circle collider falls through edge colliders



To reproduce:
1. Open attached project
2. Open test scene
3. Press play
4. Notice that the CircleCollider object will fall through after the first hump in the terrain

Comments (3)

  1. UltraParadigm

    Aug 19, 2016 19:34

    Using unity 5.4 in Ubuntu. Same thing still happens. Too bad. I like edge colliders. Have to use polygon now. I notice that edge colliders don't have a path like polygon colliders do. And they no longer have a "density" either. I wonder if that has anything to do with the difference in behavior in 5.x

  2. dustinandrew

    Mar 06, 2015 17:31

    Same for me, installed 5.0.0f4 and my 2D colliders are falling through edge colliders. Opened a backup of the project in 4.6 and it works fine. I assume this is related to physics updates in unity 5.

    The only work around for now is to recreate the edge colliders as polygon colliders. ;(


    Feb 08, 2015 12:26

    Installed b22 and this was THE FIRST thing I noticed as I had circle colliders running across edge colliders.

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