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Unity loses focus when Save All button in Verify Saving Assets window is...
- set "Preferences/General/Verify Saving Assets" to true- select an open instance of Visual Studio- go back to Unity and add a new o... Read more
Unity doesn't reroute the sound as audio input and output change
The bug:Unity doesn't reroute the sound as audio input and output change Repro steps:1. Open the project I attached and select the a... Read more
[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more
Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abov... Read more
Creating a prefab while the record button is pressed in the animation wi...
Steps to reproduce : - create a sphere- open the animation window and press record- save the clip- drag the sphere from Hierarchy to... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce:See attached screencast in project folder Read more
External: Mouse scroll wheel events not recognised in fullscreen mode us...
Mouse scroll wheel events not recognised in FF fullscreen. Testing 3.5.6 and manual runtime input testing project. Repro Steps: 1. L... Read more
"Invalid generic argument" when building for Flash
1) What happenedWhen building for Flash, I get this error Invalid generic argument, specifically -Failed to convert type 'ICS_Unity_... Read more
Hierarchy expands every time an object in the scene is selected
The bug:hierarchy expands every time an object in the scene is selected, resulting in a long, difficult to manage list (in case of c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS