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0
votes
Fixed

uGUI project textures/sprites are messed up when built to Android

UI

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Jan 28, 2015

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Version/s: 5.0.0b22

Building to android sample uGUI project brings undesired artifacts to GUI elements. Read more

0
votes
Not Reproducible

[WSA] project crashes with connected webcam on PC

Windows Store Apps

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Jan 28, 2015

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Version/s: 5.0.0b21

Launching WSA project with connected USB webcam on PC, project instantly crashes. Repro steps: 1. build and run attached project "w... Read more

0
votes
Won't Fix

Bug reporter: Buttons have different styling on Windows vs OSX

Bugreporter

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Jan 28, 2015

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Version/s: 5.0.0b22

On Win all buttons use the same styling. On OSX "Bug Reporting FAQ" and "Known Issues" use the same styling. Other buttons are diffe... Read more

0
votes
Fixed

[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520

Standard Assets

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Jan 28, 2015

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Version/s: 5.0.0b21

To reproduce: 1. Import the StandardAssets 2. Build & Run for WP8, deploy to a Lumia 1520 3. Open up the RollerBall scene 4. Try in... Read more

0
votes
Fixed

Markup format is not supported on fogbugz but is shown in the preview

Bugreporter

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Jan 28, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Open bug reported window (Window -> Report a bug) 2. Enter: ' <b>, <s>, <i> some text ' in title or descript... Read more

2
votes
Fixed

uGUI input fields does react to touches on Android

UI

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Jan 28, 2015

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Version/s: 5.0.0b21

Trying to press uGUI input field brings no response or keyboard on android device Read more

2
votes
By Design

Scrolling rapidly on ScrollRect causes scrolling to stop

UI

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Jan 28, 2015

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Version/s: 4.6.1p4

To reproduce: 1) Download and open project 2) Build and run for iOS 3) Try rapidly scrolling in one direction or scrolling up and d... Read more

0
votes
Fixed

uGUI project does not scale on Android devices on Unity 5 (due to no Can...

UI

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Jan 28, 2015

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Version/s: 5.0.0b21

When uGUI project is built to android device GUI elements does not strech to screen Read more

1
votes
Fixed

Baking a scene with a single large plane causes excessive memory usage

Global Illumination

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Jan 28, 2015

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Version/s: 5.0.0b21

How to reproduce: 1. Open package memoryusage.unitypackage in a new project 2. Open scene memoryusage.unity - There is a single pl... Read more

0
votes
Fixed

[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...

Shuriken

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Jan 28, 2015

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Version/s:

In Particle System renderer module inspector: 1. "Cast shadows" field should be an enum in 5.0, not a checkbox 2. light/reflection p... Read more

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