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[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project.2. Open scene: NetMessageTest3. Press play.4. Press Setup Server.5.... Read more
[iOS] Using Fastest Smallest Optimization Level returns incorrect C# cal...
1. Open project from link attached below2. Build to iOS with IL2CPP3. Application will throw NullReferenceException into XCode conso... Read more
JsonUtility.ToJson serializes values incorrectly
Steps to reproduce:1) Open the latest attached project.2) Open scene 'TestScene'.3) Press play. The Test.cs script is used to conver... Read more
"Exception: GetMonth" when trying to get month from System.Globalization...
Reproduction steps:1) Open "789097_Repro.zip" project2) Open "asd" scene and enter playmode3) Press "space" button and watch Excepti... Read more
[Inspector] Moving camera via inspector variables spikes calls in Inspec...
Moving a camera via inspector transform position variables spikes calls (up to 130k) on Enumerator.MoveNext in InspectorWindow.DrawE... Read more
OffMeshLink detection distance should be adjustable, independent from ag...
Currently the OffMeshLink detection distance is 2.25 times greater than the agent radius. Sometimes jumping looks odd when unit jump... Read more
[2D][VR][5.4 regression] Sprites lose materials when entering play mode
Steps to reproduce: 1. Open attached project "789063.zip"2. Open scene "repro"3. Drag sprite "Circle" to the hierarchy4. In game vie... Read more
[RectTransform] Z position of RectTransform can't be animated
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In hierarchy, expand Canvas and select its child "Animated UI" o... Read more
Material instance gets overridden when read
How to reproduce: 1. Open attached project2. Open the scene Scenes/Main.unity3. Play the scene- Note the cube appears red, even thou... Read more
Animating GameObject.IsActive of a child with Animator Controller crashes.
Animating GameObject.IsActive() of a child with Animator Controller crashes. Steps to reproduce:1. Download attached project "788946... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS