Search Issue Tracker
uGUI project textures/sprites are messed up when built to Android
Building to android sample uGUI project brings undesired artifacts to GUI elements. Read more
[WSA] project crashes with connected webcam on PC
Launching WSA project with connected USB webcam on PC, project instantly crashes. Repro steps: 1. build and run attached project "w... Read more
Bug reporter: Buttons have different styling on Windows vs OSX
On Win all buttons use the same styling. On OSX "Bug Reporting FAQ" and "Known Issues" use the same styling. Other buttons are diffe... Read more
[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce: 1. Import the StandardAssets 2. Build & Run for WP8, deploy to a Lumia 1520 3. Open up the RollerBall scene 4. Try in... Read more
Markup format is not supported on fogbugz but is shown in the preview
Steps to reproduce: 1. Open bug reported window (Window -> Report a bug) 2. Enter: ' <b>, <s>, <i> some text ' in title or descript... Read more
uGUI input fields does react to touches on Android
Trying to press uGUI input field brings no response or keyboard on android device Read more
Scrolling rapidly on ScrollRect causes scrolling to stop
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Try rapidly scrolling in one direction or scrolling up and d... Read more
uGUI project does not scale on Android devices on Unity 5 (due to no Can...
When uGUI project is built to android device GUI elements does not strech to screen Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project 2. Open scene memoryusage.unity - There is a single pl... Read more
[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector: 1. "Cast shadows" field should be an enum in 5.0, not a checkbox 2. light/reflection p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes