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Project doesn't run properly after building it
1 Open scene testflash and press play2 Press Test (you will see 3 steps-labels)3 Build for flash, load and press Test - you will see... Read more
Audio (MPEG, streamed from disk) stutters when getting back to the game ...
To reproduce:1. Open project AudioBugs2. Build and run on iOS3. Press home4. Return to game Read more
Character Controller sets itself enabled on Stop() & Play
Steps to reproduce : - create a new scene and disable the default camera- add the first person controller to the scene- disable Char... Read more
When building to Flash, reflections appear stretched in the build
Steps to reproduce : - import the project attached- play the scene Courtyard- walk over to the Fountain ( drag mouse to change the c... Read more
Aniso Level remains at 0.
Regression from version: 3.5.6f4 (b81e0151ec83) - Create a new Render Texture- Select the "New Render Texture" in Project Browser- I... Read more
Rename of filtered items doesn't work in hierarchy
only works in project, doesn't work in hierarchy To reproduce:1. Filter items in hierarchy by entering something2. Try to rename fil... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more
Textures do not map correctly on import
Could reproduce in version 4.3.0a1 (fa0626085636) To reproduce:- Create a new project and import the attached "PANERA4.FBX" file- Dr... Read more
animation.addclip doesn't work in flash publish
animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached.1 open Scene12 Press play ... Read more
Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices.OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS