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[UI] Button's OnClick Action doesn't recognize methods when an Assembly ...
Repro steps:1. Open user attached project2. Open scene "Test"3. Enter Play Mode4. Press the Button in the Game View and observe the ... Read more
[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader
How to reproduce:1. Build the attached project for iOS (link in description)2. Build & Run the project to a device via Xcode3. K... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
Unhandled Exception on a specific script when converting byte list to array
To reproduce: 1. Open user's attached project Expected: there will be no unhandled errors Note: error is caused by the 131th line on... Read more
SpriteShape throws ArgumentException error when checking position validi...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...
Steps to reproduce:1) Open the attached project.2) Build for iOS using Metal as Graphics API.3) Run the build on a device via Xcode.... Read more
Manual page on Skybox needs to be updated
6 Sided Skybox now also has the additional properties Exposure and Rotation. These have to be included and explained in the Properti... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps :- Open attached project- Open SampleScene- Press Play- Click on the yellow sphere on the center- Notice the console mes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled