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0
votes
Fixed

Project Search doesn't find the children of an asset

Scene Hierarchy

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Apr 14, 2016

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Version/s: 5.4.0b14

When using the search tab for objects of type "t:texture" or searching by name "Agellan" the textures that are included as sub objec... Read more

0
votes
Fixed

[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a...

iOS

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Apr 14, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Open Xcode project and add StoreKit.framework in the Link... Read more

0
votes
Postponed

Can not copy/paste assets files

Project Browser/Hierarchy

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Apr 13, 2016

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Version/s: 5.3.4f1

Currently it is possible to duplicate assets, but can not copy/cut/paste them Read more

3
votes
Fixed

Camera FOV doesn't affect skybox

Camera

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Make sure that Game view is visible4. In hierarchy, select Ca... Read more

0
votes
Fixed

Silent Activation fails on fresh install

License

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Apr 13, 2016

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Version/s: 5.3.4f1

Read more

4
votes
Fixed
0
votes
By Design

[OSX] Editor Test Runner freezes and crashes in OVR::Platform::Product::...

Scripting

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Apr 13, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. open users attached project2. run all editor tests - Unity freezes and crashes eventually Crashes in OVR::Plat... Read more

0
votes
Not Reproducible

GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3

Mobile Rendering

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Apr 13, 2016

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Version/s: 5.3.4p3

Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more

4
votes
Duplicate

Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...

Mobile Rendering

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Apr 13, 2016

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Version/s: 5.3.4p3

When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more

1
votes
Fixed

[SinglePassStereo] Forward rendering, realtime directional light frame b...

VR

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Apr 13, 2016

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Version/s:

Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more

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