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[BugReporter] Attachments with equal names are not available in FogBugz
[BugReporter] Attachments with equal names are not available in FogBugz 1. What happened 2. How we can reproduce it using the exampl... Read more
2D Rect Mask permanently applied even if component is removed
Reproduction steps1. Open repro project (3.rar)2. Open scene "3"3. Add component "Rect Mask 2D" to the Canvas4. Remove Rect Mask 2D ... Read more
[Graphics] Directional light passes through the tree leafs making them a...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test' scene; 3. Notice that directional light source is located behi... Read more
[Scene][ParticleCount] Scene view displays only the parent particle coun...
Scene Particle preview shows only the particle count for the parent system, even if a sub emitter is selected. Repro steps.1. Open P... Read more
[Triggers] Kill on Exit trigger fires as soon as particles are created
Exit kill triggers seem to fire as soon as the particles are created. Repro steps.1. Open Triggers scene from attached project.2. Pr... Read more
[MaxParticles] Fewer than 5 max particles get positioned on top of each-...
When max particles is set to under 5, all particles appear at the same position. Repro steps.1. Open MaxParticles scene from attache... Read more
[Duration][Tooltip] Run-on sentence on Duration tooltip of a particle sy...
Super-minor: the tooltip for the Duration value has a run-on sentence (see attached image). Maybe split into two sentences: ”The len... Read more
[LightProbeProxyVolume] LPPV does not work on DirectX9
Light Probe Proxy Volume does not work in DirectX 9. Repro Steps: 1) Open attached project2) Run Builds/LPPV_DX9.exe (will load in D... Read more
Crash in tlsf_free when playing an Animator
Steps to reproduce: 1) Download attached project "CrashAnimator.zip".2) Open scene "test".4) Press play.3) After <3 seconds Unity... Read more
[VR] Reflection probes lose depth when render path is set to Forward
Steps to reproduce:1. Download and open attached project "reflection_5_4_bug.zip"2. Make sure that in Player Settings "Rendering Pat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS