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3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more

0
votes
Fixed

Animation Clips don't play in separate layers

Animation

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Feb 05, 2015

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Version/s: 5.0.0f1

Video: http://screencast.com/t/J7l6m94Rv8 To reproduce: 1. Open attached project 2. Enter play mode Expected result: As the Bear's m... Read more

0
votes
Fixed

Child canvas doesn't override Pixel Perfect

UI

-

Feb 05, 2015

-

Version/s: 4.6.2f1

Child canvases do not correctly override/inherit Pixel Perfect property. Read more

0
votes
Fixed

angry bots: shader conversion error

Global Illumination

-

Feb 05, 2015

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Version/s: 5.0.0f1

-e: when converting the angry bots project a shader errors and some of the environment remains pink -repro: --get angry bots from t... Read more

3
votes
Fixed

iPhone 6+ in Zoomed Mode - huge performance drop

iOS

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Feb 05, 2015

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Version/s: 4.6.2f1

iPhone 6+ in Zoomed Mode - huge performance drop To reproduce: 1) Download and open project 2) Build and run on iPhone 6+ in Standa... Read more

0
votes
Fixed

[ILCPP] Thread.Sleep doesn't work

iOS

-

Feb 05, 2015

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Version/s: 4.6.1p3

To Reproduce: 1. Deploy the attached project with il2cpp. 2. Click test. 3. Notice that "Thread.Sleep(1000 * 10) (from script "Test... Read more

1
votes
Fixed

[WP8][Gyro] Input.gyro.useracceleration does not remove gravity on WP8

WP8

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Feb 05, 2015

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Version/s: 4.6.1f1

The input.gyro.useracceleration should remove the gravity values, thus resulting in pure user input. On wp8 it does not do that. As... Read more

0
votes
Not Reproducible

When re-parenting an object to another object that has a negative x scal...

Editor - Other

-

Feb 05, 2015

-

Version/s: 4.6.2f1

To reproduce: 1. Open attached project 2. Open scene 3. Drag arrow to make it child object of character 4. Notice that sprite arro... Read more

0
votes
Fixed

UNITY_WINRT_8_1 not defined for Universal 8.1 build

Windows Store Apps

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Feb 05, 2015

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Version/s: 4.6.1f1

UNITY_WINRT_8_1 not defined for Universal 8.1 build. Reproducible on 4.6, 5.0 versions; Repro: 1. Open attached repro project "upd... Read more

0
votes
Fixed

[Physics2D] Physics2D.BoxCast less precise than Physics2D.Raycast

Physics2D

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Feb 05, 2015

-

Version/s: 5.0.0b22

To reproduce: - Open the attached project and the scene - The test scene in the attached project features a cube that's performing b... Read more

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