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WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine 2. Try to build it for WebGL 3. Notice that the build won't ... Read more
Audio clip volume is normalized when "Force to Mono" is enabled on a 16-...
Attached project: - Includes 2 pairs of audio clips that demonstrate the issue. - Notice the difference in volume between each clip ... Read more
Landscape right causes rendering error Tizen
Landscape right causes rendering error Tizen 1. What happened When the user selects Landscape Right, the bottom part of the screen... Read more
Ambient Light Occlusion is not baked properly in a grid based scene
How to reproduce: 1. Open attached project 2. Open scene OcclusionBug.unity - Notice how some of the squares are darker in the Sha... Read more
[Environment] Water reflections are incorrect (displaced) in WebGL
How to reproduce: 1. Open project (from the Cloud) 2. Open scene Draft.unity 3. Play scene - Note how nothing seems out of the ord... Read more
BlackBerry tools no longer have execute privileges on OSX
The tools located in Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/Tools/blackberry-tools do not have execution privileges on ... Read more
WebGL: GZipInputStream throws the exception
To reproduce: 1. Open attached project 2. Build and Run WebGL 3. Open console in browser 4. Notice exception Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes