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[SceneManager/GI] Application not responding during SceneManager.LoadSce...
Steps to reproduce:1. Open "LightingDataLoading" project2. Open "Start" scene3. "Build and run" this project4. Push button "Load sce... Read more
[Android] Compass test crashes on Lollipop and Marshmallow
To reproduce:1) Open attached project2) Build and run on Android3) Wait 0-20 seconds4) The app crashes DUT (reproduced):Google Nexus... Read more
Win8: Controls` values become prefilled for joysticks while changing on ...
Only for Windows. Is not reproducible on MacWas tested with Xbox 360 gamepad and Logitech Extreme 3D joystick 1. Build & Run the... Read more
[IL2CPP] Not all files get removed and increase game file size
Not all files get removed and increase game file size. Files:\Payload\[appname].app\Data\methods_pointedto_by_uievents.xml\Payload\[... Read more
BuildPipeline.BuildPlayer is late to register the path change
Reproduction steps:1. Open the attached project2. Tools menu item "Build" -> "Build this"3. Open the project folder and notice th... Read more
UnityWebRequest.error returns inconsistent results after Abort is called
Steps to reproduce: 1. Open attached project2. Open and play the 'Scene' in it3. Click 'Start Download' button4. Wait while the prog... Read more
[iOS] Notifications are not displayed in App
To Reproduce: 1. Build the attached project.2. Enable Remote Notifications in Capabilities tab and deploy.3. Push a remote notificat... Read more
[iOS] UnityWebRequest.error is not set after Abort is called on iOS
Steps to reproduce: 1. Open attached project2. Switch to iOS and build the project3. Build and deploy the Xcode project to an iOS de... Read more
[iOS] Push Notifications not Enabled in Xcode Project when NotificationS...
To Reproduce: 1. Build the attached project.2. Open it in Xcode.3. Observe that the "Remote Notifications" tab is not enabled in Cap... Read more
[iOS] Application crashes when UnityWebRequest.Abort is called right bef...
Steps to reproduce: 1. Open attached project2. Switch to iOS and build the project3. Build and deploy the Xcode project to an iOS de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS