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[Linux Editor] Unity crashes when opening scenes
Steps to reproduce:1) Open the attached project.2) In the Project window, filter the view to only show Scenes (optional but convenie... Read more
Left ALT isn't detected anymore since 5.4.0b20
Steps to reproduce: 1) Download attached project "New Unity Project" and open in Unity.2) Open scene "Test" and press play.3) Press ... Read more
Crashed while opening certain scene (Calling into c# from AwakeFromLoad)
Steps to reproduce : 1) Download attached project "ArchGame.zip" and open in Unity.2) In Project tab, open scene "Level 1".3) Observ... Read more
Network configuration mismatch detected even though host's and client's ...
Steps to reproduce:1. Open "Bomberman" project2. Open "Lobby" scene3. Build and run the project4. In the Build press "LAN Host(H)"5.... Read more
[Animation] Unity 5.3.5x Object rotates anticlockwise even if the writte...
Reproduction Steps:1. Open "BugReproductionProject" project2. Select "legL" object (child of "Body")3. In animation window delete se... Read more
yield instruction WaitForEndOfFrame doesn't work in ExecuteInEditMode
How to reproduce:1. Open the attached project2. Open TurnScreenWhiteWithAlpha scene3. Notice that nothing changes, but game view sho... Read more
Sprite Renderer loses default material when launching project on b20 or ...
Reproduction steps:1. Open attached project on 5.4.0b192. Open scene3. Notice that on the top of the Game sprites are visible (attac... Read more
Particle system scale ignored by Stretch Render Mode
Quick conversion to bug report [don't peer review]. Stretch billboards not affected by scaling mode. Read more
Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer
When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough preci... Read more
Unity Crash when debugging NavMeshAgent
Unity crashes when pressing "Expresion Evaluator" in MonoDevelop.Side note: It also crashes using Visual studio. Steps to reproduce(... Read more
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