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Incremental AssetBundle builds do not account for removed bundles if not...
When building AssetBundles, if you remove a bundle from the project entirely, it will still appear in the manifest after an incremen... Read more
[Hash128] GetAssetBundleHash receives wrong hash from assetbundle with a...
1. Open attached project "demo.zip" 2. Press AssetBundles->Build AssetBundles 3. Look at the last console output 4. hash(received wi... Read more
BuildPipeline.BuildAssetBundles returns null if no bundles were built
To reproduce: 1. Open attached project 2. Build asset bundles (Bundles -> Build AssetBundles) 3. Notice that the manifest is not nu... Read more
[Lighting] PPtr cast fail errors when baking
To reproduce: - Open the attached project and the scene - Bake the lightmap,observe errors: PPtr cast failed when dereferencing! Cas... Read more
[Profiler][OSX] Reflection probe statistics displayed incorrectly
To Reproduce: 1. Open scene OpenGL in the attached project on OSX. 2. Open the profiler window & play. 3. Notice the choppy perform... Read more
Crash after GameObject.Find
To reproduce: 1. Open Client.unity scene. 2. Open Moba09.unity scene 3. Open Client.unity scene again, you'll see 172 errors 4. Pre... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce: 1. Open attached project 2. Open Bugged scene 3. Press play 4. Steer the skateboard back up the hill toward the cyl... Read more
[AssetBundles] Behaviors referenced in parent bundle are not available a...
To Reproduce: 1. Click '+Bug Test: Build the Bundles' in menu. 2. Run 'DemoScene' in Editor. 3. Observe that GetComponent fails to ... Read more
Scene view show mipmaps view mode is broken (in 4.6.1)
Scene view "show mips" view mode is broken, gives a "Shader error in 'Hidden/Scene View Show Mips': Temporary register limit of 8 ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes