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Crash if more than 65535 game objects on exiting playmode/build
Steps to reproduce:1. Open attached project2. Select "GameObject" in the hierarchy and make its "Count" field more than 65535 in ins... Read more
[Cloth]Trying to create and select a prefab that has a cloth component t...
Steps to reproduce:1. Download and open attached project.2. Open scene named "Bug".3. Create an empty prefab inside of "Assets" fold... Read more
[WSA] WACK fails on Windows Runtime metadata validation
WACK fails when in Player Settings "Product Name" has a space in it's title. Reproducible on Universal 10 IL2CPP platform.With .NET ... Read more
The scene IDs do not refer to the same objects between the client and se...
To reproduce the issue follow the steps:1. Open "IdeationPhone" project2. Load the "Phone" scene3. Build the Standalone player and r... Read more
[Scripting] Using namespace with optional arguments prevents discovery o...
Steps to reproduce:1. Open the attached project 'case-792416-MonoBehavior_Discovery'2. Click the 'CannotFindBehaviour' script in Ass... Read more
Seting Reflection Probe to Realtime Crashes AMD graphics driver
Note! Crashes only on AMD gpu Reproduction steps:1. Download the project from the cloud2. Open scene "Midway01"3. In the Hierarchy s... Read more
[OSX][IntelHD3000] Editor hangs when moving lots of lights in the scene ...
How to reproduce:1. Open the attached "792410Freeze.zip" project2. Open Freeze scene3. Turn on lighting4. Move the scene view with m... Read more
Sprites visibly shake, depending on their position in the Sprite Atlas
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Build to iOS and run- Note one of the squares is slightly jitt... Read more
[Compiling] C# compiler incorrectly sets accessibility on anonymous func...
Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring... Read more
[Android]Unknown event structure (0) is spammed in Amazon Kindle Fire's ...
To reproduce:1) Create new project2) Set platform to Android and enable Development Build3) Build on Amazon Kindle Fire4) Check logc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS