Search Issue Tracker
When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...
To Reproduce: 1. Build the attached project with IL2CPP 2. Notice that the output is different from mono. Read more
Unnecessary check is performed in a Rigidbody during the deactivation of...
How to reproduce: 1. Open new project 2. Create a single Capsule game object and attach a Rigidbody component to it 3. In the Rigid... Read more
[iOS][Android] Sprite packer results in corrupt atlases
Steps to reproduce this issue: 1. Open the attached project 'SpritePackingTest' 2. Change the platform to iOS/Android 3. Open the S... Read more
WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid ...
WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid request, therefore servers cannot read the body properly and... Read more
Objects lit by light probes appear brighter than static objects with sam...
Reproduction steps: 1. Open the attached project "case_672202" 2. Open Scene2 and wait for the the lighting to be built 3. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes