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Scripts are missing on gameobjects after refactoring class name in MonoD...
- Add a script and attach it to any gameobject on the scene - Open this script in MonoDevelop - Refactor class name in the script to... Read more
Cannot undo Toggle bypass on an effect
Steps to reproduce : - create a new Audio Group - add an effect - click the dot next to it to Toggle bypass on that effect - press ... Read more
[GraphicsAPI] Shaders do not reimport when switching from an API where t...
When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more
[ImageEffects] DoF creates "ghosting" on objects within focal range when...
DoF creates "ghosting" on objects within focal range when against dark background. Repro Steps: 1) Open attached project and scene... Read more
[OSX] Fullscreen + scaling + MSAA frequent resizing causes screen artifacts
Project Steps: 1. Build & Run. (Builded player in ../Bin folder) 2. The player gong to resize itself every 2 seconds. 3. Take close... Read more
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set scripting backend to IL2CPP and architecture to 'arm64' 4. Bui... Read more
[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...
To reproduce: 1) Open attached project and scene.unity in it 2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is ... Read more
[WebGL] crackles when playing short audio clip often
-e: see title, weird noises when playing in WebGL but fine in Editor and standalone -repro: --open attached scene in editor --enter... Read more
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetCo...
The following crashes editor: 1) Adding a bokeh texture whilst running editor in GLES 2) Switching editor to GLES whilst a Bokeh tex... Read more
[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh
Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window