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[Android] QualitySettings.antiAliasing breaks renderTexture in the 2nd f...
To reproduce:1) Open attached project2) Build and run on Android3) Notice a black screen Does not happen if AntiAliasing is set thro... Read more
s_ProgressBar.dialog error after importing Desktop Trees Package
Steps to reproduce : - import the Desktop Trees Package from the Asset Store https://www.assetstore.unity3d.com/en/#!/content/24350 ... Read more
Dragging materials onto specific LOD objects fails when the LOD group ob...
Reproduction steps:1. Open User's project2. Open "Main" scene3. Position the editor camera so both objects are in view, showing the ... Read more
AnimationView records wrong keyframe for negative angles and performs in...
To reproduce the issue follow the steps:1. Create a cube2. Create an animation clip of rotating it around x-axis to -20 deg3. Observ... Read more
[Regression][5.4] Shadowy artifact appears on mesh after importing 'City...
Steps to repro: 1. Open Unity;2. Crete new project;3. Open Asset Store (Window - Asset Store);4. Search for 'City Building Perfect K... Read more
Lighting in the Courtyard demo is broken
Silvia Rasheva on Slack:Courtyard is broken too. Have a look at it at some point when you have the opportunity pls and update it. Read more
Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...
Steps to reproduce:1) open attached project2) open scene 'Test'3) Window > amplify color > LUT browser4) Attach this new windo... Read more
Unity crashes at EditorSceneManager::OpenSceneLoaded when reimporting ad...
Steps to reproduce: 1. Open attached project2. Open scene "main" and run it3. While game is running, go to the assets folder using f... Read more
Collider.sharedMaterial returns the Instanced material
Steps to reproduce: 1. Open attached project2. Open scene "DemoScene" and Run it3. In console, notice "BUG - the shared material SHO... Read more
"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" assert appears w...
Steps:1. Open attached project==>"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" error in console if there is no such err... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS