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0
votes
Fixed

[Shape] Using mesh colors with a mesh renderer emitter throws an error i...

Shuriken

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Mar 09, 2016

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Version/s: 5.3.3p3

Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more

0
votes
Fixed

[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...

Mobile Rendering

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Mar 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more

2
votes
Fixed

[MSE] Merging scenes causes baked GI corruption

Assets Management

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Mar 09, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1) Open users' attached project 2) Make sure "Scene1" is loaded 3) Play scene. 4) Press "Space" button (it has t... Read more

0
votes
Fixed

[IL2CPP] Xcode project fails to compile when using a delegate with 'out ...

IL2CPP

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Mar 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Build for iOS with IL2CPP scripting backend 3. Try to build the generated Xcode pro... Read more

0
votes
Fixed

PolygonCollider2D is reshaped if sprite is dragged into the public field...

Physics2D

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Mar 08, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "778125.zip" 2. Open scene "repro" 3. In hierarchy, select GameObject 4. Notice that i... Read more

0
votes
Fixed
0
votes
Won't Fix

[Android] Building process fails when project includes AssetBundle with ...

Android

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Mar 08, 2016

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Version/s: 5.3.3f1

Reproduction steps:(Errors in the Edit) 1) Open users attached project and build for Android platform. -You should see errors pop ... Read more

85
votes
Fixed

[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...

VR

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Mar 08, 2016

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Version/s: 5.4.0b9

1) Download the attached project 2) Setup any VR headset, Ensure VR mode enabled in Player Settings 3) Open Sepia Scene 4) Enter Pla... Read more

0
votes
Not Reproducible

NullReferenceException while dragging DDS texture on any Unity windows a...

-

Mar 08, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Download and import attached project. (FastTestProject.zip) 2. Go to Assets->Art->Environments->VH_DefaultLe... Read more

0
votes
Fixed

[StandardShader] Parallax incorrect in some scale/batching situations, d...

Shaders

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Mar 08, 2016

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Version/s: 5.3.3f1

Normals/tangents in the vertex shader are not guaranteed to be normalized, and are not normalized in some dynamic batching situation... Read more

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