Search Issue Tracker
Baking any type of light creates artifacts in the lightmap
BY DESIGN: The model had no UVs, they need to be generated Read more
{OSX}Event.current.use() causes error when used in OnDrawGizmosSelected(...
Reproduction steps: 1) Run users project, and enter the test scene (on Mac!) 2) Selected "Select Me!" object in the hierarchy window... Read more
Event window does not update content when changing animation
Event window does not update content when changing animation Create two animations with an event each. Each event should refer to t... Read more
DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...
How to reproduce: 1. Open the attached project 2. Create empty game object in the scene 3. Drag SceneManager.cs script to it 4. Noti... Read more
[WSA] Product name containing an apostrophe sign causes issues in App.xa...
In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more
Event window does not refresh when Unity retrieves focus, and stays white
Open Animation Window Add an event Double-click event to open event window Select another application Go back to Unity Window is w... Read more
WWW.audioClip does not recognize audio type from S3 urls
Repro steps: 1) Open my attached project and the only scene in it 2) Play the scene 3) Notice the error that it was unable to determ... Read more
The NavMesh Surface Build Volume is visible when the component is off or...
The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce: 1. Open att... Read more
Moving child from deleted prefab in hierarchy crashes Unity
How reproduce: 1. Create a new project 2. Create a game object with child in hierarchy 3. Make a prefab of it by dragging to the Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window