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0
votes
Fixed

Standard Shader with Transparent Rendering Mode after changes becomes in...

Shaders

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Mar 10, 2016

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Version/s: 5.4.0b7

To reproduce the issue follow the steps: 1. Open "Unity5_4_Beta7CubeSurfaceTest" project 2. Play "CubesTest" scene 3. Select "Cube" ... Read more

0
votes
By Design

NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...

AI

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Mar 10, 2016

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Version/s: 5.3.3p2

NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance ... Read more

1
votes
By Design

[iOS] Texture on device takes more memory than it should

iOS

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Mar 10, 2016

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Version/s: 5.3.3f1

To reproduce: 1. Open the attached project 2. Build for iOS with Profiler attached 3. Build with Xcode to iOS device 4. Open Profile... Read more

0
votes
Duplicate

Unnecessary GC pressure in editor when querying for a component that doe...

Editor - Other

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Mar 10, 2016

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Version/s: 5.3.3p2

Using this.gameObject.GetComponent<>(); uses much more memory if you are searching for the component that does not exist on that spe... Read more

0
votes
Fixed

TextMesh normals & dynamic batching issue

Graphics - General

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Mar 10, 2016

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Version/s: 5.3.2p3

Dynamic batching does not work correctly with TextMesh shader - if dynamic batching is enabled rotated text is not rendered correctl... Read more

0
votes
Fixed

Animation playback should stop when clicking to change current frame

Animation

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Mar 10, 2016

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Version/s:

Animation playback should stop when clicking to change current frame. Repro: - Select any game object with animation. - Press on th... Read more

0
votes
Fixed

Personal License cannot be activated in 5.4.0b10 online

License

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Mar 10, 2016

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Version/s: 5.4.0b10

We cannot activate Personal License in 5.4.0b10 online. How we can reproduce it using the example you attached 0. Disable all Unit... Read more

0
votes
Fixed

Memory snapshot profiler is broken on 5.4

Profiling

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Mar 10, 2016

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Version/s:

This is related to UnityEngine.Object optimization: in 5.4, m_InstanceID field was removed from it. The memory profiler throws excep... Read more

0
votes
By Design

[PaintTexture][SceneView] Normal map set on initial terrain texture disa...

Terrain

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Mar 10, 2016

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Version/s: 5.4.0b10

Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached 'NormalMapTerrainBug' unitypackage; 4. Open 'test' scene; ... Read more

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