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0
votes
By Design

[Shadows] "Shadow Resolution" doesn't change between "High resolution" a...

Shadows/Lights

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Aug 30, 2015

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Version/s: 5.1.3f1

Reproduction steps:1. Open project "New Unity Project"2. Open scene "ShadowResolution"3. Focus "Cube" object (it is easier to see, i... Read more

0
votes
Fixed

[Physics2D]HingeJoint2Ds not working with flipped X-axis (i.e. X-scale o...

Physics2D

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Aug 26, 2015

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Version/s: 5.1.2f1

To reproduce:1. Open the scene "hospital" in "A_Scenes"2. Press play3. Click on the screen4. Notice that all the rigidbodies that ar... Read more

0
votes
Fixed

"API Update required" window doesn't notify user if Unity wasn't in the ...

Window management

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Jun 19, 2015

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Version/s: 5.2.0a2

To reproduce:1. Open attached project "APIUpdate"2. While Unity is opening focus on any other app (you need to make it before API up... Read more

0
votes
Fixed

Automatically created t=0 keyframes for rotations are wrong

Animation Window

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Aug 28, 2015

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Version/s: 5.2.0f1

How to reproduce: 1. Open any (new) project2. Create a Cube3. Open the Animation Window4. Create an animation for the Cube5. Positio... Read more

0
votes
Not Reproducible

Unity crashes when changing assets outside the editor

Animation

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Aug 30, 2015

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Version/s: 5.2.0f2

Steps to reproduce: 1. Open the attached project2. Open and play 'Game' scene3. Notice everything works fine4. Go to [PROJECT_PATH]/... Read more

5
votes
Fixed

[Windows][Build] Changing resolution through script stretches the screen

Graphics - General

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Aug 31, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more

1
votes
By Design

[iOS] Generated normal maps do not work on iOS

iOS

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Aug 31, 2015

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Version/s: 5.1.2p1

To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more

0
votes
Won't Fix

[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...

Shaders

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Aug 27, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project in 4.62. Build to iOS and run- Note the frame time in the FPS debug window in Xcode3. Ope... Read more