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[Shadows] "Shadow Resolution" doesn't change between "High resolution" a...
Reproduction steps:1. Open project "New Unity Project"2. Open scene "ShadowResolution"3. Focus "Cube" object (it is easier to see, i... Read more
[Physics2D]HingeJoint2Ds not working with flipped X-axis (i.e. X-scale o...
To reproduce:1. Open the scene "hospital" in "A_Scenes"2. Press play3. Click on the screen4. Notice that all the rigidbodies that ar... Read more
"API Update required" window doesn't notify user if Unity wasn't in the ...
To reproduce:1. Open attached project "APIUpdate"2. While Unity is opening focus on any other app (you need to make it before API up... Read more
Automatically created t=0 keyframes for rotations are wrong
How to reproduce: 1. Open any (new) project2. Create a Cube3. Open the Animation Window4. Create an animation for the Cube5. Positio... Read more
Unity crashes when changing assets outside the editor
Steps to reproduce: 1. Open the attached project2. Open and play 'Game' scene3. Notice everything works fine4. Go to [PROJECT_PATH]/... Read more
[Windows][Build] Changing resolution through script stretches the screen
Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more
[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...
How to reproduce: 1. Open attached project in 4.62. Build to iOS and run- Note the frame time in the FPS debug window in Xcode3. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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