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[IL2CPP] MissingMethodException on preserve attribute
1. Open attached project2. Attach script to object3. Build to iOS with IL2CPP4. MissingMethodException will be thrown Note: no repro... Read more
[Crash] Editor crashes while applying RGBA ASTC 8x8 texture settings
How to reproduce: 1. Open attached project2. Find all the textures with 'comp_dir' in the name3. Select a texture4. Change its forma... Read more
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput....
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput.Gloss. LightingBlinnPhong takes SurfaceOutput.Gloss into acc... Read more
[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS
1. Open attached project2. Build to iOS with IL2CPP3. Some component will return null value in console Note: no repro with mono and ... Read more
CanvasRenderer only renders the first 5 submeshes
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Select the gameobject Canvas/Image4. Switch Inspector to Debug m... Read more
[iOS] Using RGB ASTC 8x8 textures causes a crash on startup
To Reproduce: 1. Build and deploy the attached project: With Metal the app crashes on start (https://ono.unity3d.com/_admin/gists/CT... Read more
Undoing animation doesn't have visible results in the scene view
How to reproduce:1. Open the attached project2. Open test scene3. Open animation4. Record animation and make edit by moving one part... Read more
Small terrain cause collisions, despite being flat
Steps to reproduce: 1. Open attached project ("TerrainCollisionBug.zip")2. Open scene "Default" and run it3. Notice how sphere jumps... Read more
MovePosition() isn't interpolated
Steps to reproduce: 1. Open attached project ("Interpolate.zip")2. Open scene PhysicsInterpolationBug3. Notice that scene has two cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field