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[IsAlive][isPlaying] Particle systems which finish playing off-screen al...
Particle systems which stop playing outside the camera's frustum still return true for IsAlive and isPlaying. Repro steps:1. Open Te... Read more
Project Wizard does not show my account name (it shows "MY ACCOUNT
Project Wizard does not show my account name.In Unity 5.4, Project Wizard shows "MY ACCOUNT". Read more
_CameraDepthTexture cleared when camera is set to Don't Clear
Repro steps:1)Open the project and Depth Issues scene in it2)Disable Camera - Layer 1 game object3)Drag Sphere - Layer 2 gameobject ... Read more
[VR] SteamVR crash if Unity plays sample project scene without Steam VR ...
Steps to reproduce:1. Open new project2. Import SteamVR from asset store3. Make sure Steam and Steam VR applications are off4. Play ... Read more
[Shuriken] With Inherit Velocity enabled, Particles' vector is the sum o...
1. Open the attached project 'Shuriken'2. Open the available scene3. Play scene4. Click the mouse a small distance away from the cub... Read more
[Curves] Saved curve preset is scaled vertically when using EditorGUI.Cu...
1. Open the attached project2. Open the available scene3. Open the curve editor by clicking the curve component in the 'Curve' gameo... Read more
[OSX Editor] Invalid editor window error in console when Game window is ...
Title: [Editor] Invalid editor window error in console when Game window is set to Maximize on Play Steps To Reproduce:1. Open a proj... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps:1. Open "Meme Switch" project2. Open "CS_Game" scene3. Run the scene4. Open Profiler Window5... Read more
PlayerSettings.Android.splashScreen missing from UnityEditor Api
While we have:virtualRealitySplashScreenxboxSplashScreenps3SplashScreenphoneSplashScreenImagestoreSplashScreenImage We do not have:P... Read more
Animation events don't fire on 0-1 frame
How to reproduce:1. Download and open the project from attached link.2. Open NeptuneLocomotion scene.3. Find the Neptune@Standing_1H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field