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AnimatorControllerPlayable crash on second run time instantiation of Run...
Steps to reproduce:1. Download and open attached project "DirectorPlayerPlayCrash.zip"2. Open scene "Scene" and play it3. Press Spac... Read more
[DLL]Importing native DLL crashes Unity
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Press play button.4. Notice that Unity crashes and "Unity ... Read more
If scaling GO using Vector3 with zero z or Vector2 then its child Rigidb...
Steps to reproduce: 1. Open attached project2. Project has two scenes: "BugScene" and "NormalScene". Difference is that sprites in "... Read more
Different scene loading behavior when connecting two editors
Reproduction steps:1) After extracting "2Editors.zip" make a copy of extracted folder2) Launch 2, same version editors3) Open "2Edit... Read more
Terrain is not editable
Reproduction steps1. Open attached project2. Open scene "Mountain2"3. Try editing the terrain Actual result:Terrain is not editable.... Read more
[WSA] project crashes when legacy (non-XInput) USB joystick is repeatedl...
Legacy (non-XInput) USB joystick can be called, for example, PlayStation 3 controller. Game build crashes when a legacy (non-XInput)... Read more
[2D] Sprite in Polygon mode disappears at lower Max Size settings
Sprite in Polygon mode is not fully rendered at lower Max Size settings - load project- select LF_Tile_Orange- open the Sprite Edito... Read more
EditorJsonUtility doesn't serialize same UnityEngine.Object after reload...
Repro steps:1-Open the Bug scene.2-Select the Bug GameObject3-Link a reference to any UnityEngine.Object in the "Reference" field4-P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask