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[Shuriken] With Inherit Velocity enabled, Particles' vector is the sum o...
1. Open the attached project 'Shuriken'2. Open the available scene3. Play scene4. Click the mouse a small distance away from the cub... Read more
[Curves] Saved curve preset is scaled vertically when using EditorGUI.Cu...
1. Open the attached project2. Open the available scene3. Open the curve editor by clicking the curve component in the 'Curve' gameo... Read more
[OSX Editor] Invalid editor window error in console when Game window is ...
Title: [Editor] Invalid editor window error in console when Game window is set to Maximize on Play Steps To Reproduce:1. Open a proj... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps:1. Open "Meme Switch" project2. Open "CS_Game" scene3. Run the scene4. Open Profiler Window5... Read more
PlayerSettings.Android.splashScreen missing from UnityEditor Api
While we have:virtualRealitySplashScreenxboxSplashScreenps3SplashScreenphoneSplashScreenImagestoreSplashScreenImage We do not have:P... Read more
Animation events don't fire on 0-1 frame
How to reproduce:1. Download and open the project from attached link.2. Open NeptuneLocomotion scene.3. Find the Neptune@Standing_1H... Read more
Loading specific memory snapshot causes an exception in the memory profiler
Reproduction steps:1. Download attached "MemorySnapshot3.memsnap" memory snapshot.2. Download and Open attached "memoryprofiler" pro... Read more
[Asset Bundles] Lag while loading big textures from asset bundles asynch...
Steps to reproduce:1. Open attached project2. Build the asset bundles: menu Swing > Build AssetBundles (ChunkBasedCompression)3. ... Read more
[Win] Unicode project names get mangled upon project creation
-e: see title, works fine on 5.3.5, 5.4.0 and 5.5.0 on OSX -repro:--start editor--try creating project named "ąčęėįšųūž"--notice it ... Read more
"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...
Steps:1. Build attached porject for standalone2. Run "Menu" scene in Editor3. Choose "UnreliableFragmented Test"4. Press "Start" but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS