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Function overloading with and optional arguments
An odd C# behaviour in our editor. Steps to reproduce:- Create two functions in a file like:private void TestFunc(object value, Acti... Read more
No preview in Game View on most stages using Frame Debugger
How to reproduce: 1. Open the attached project and the "Broken Framedebugger" scene in it.2. Open Frame Debug window and Enable it.3... Read more
Crashed in ApplyMaterialPassWithCache when using custom Fonts
Steps to reproduce: 1) Download attached project " BugReport.zip " and open in Unity.2) Observe crash. If you wasn't able to crash U... Read more
New DLL is not updated and old version is used instead of the new one un...
Might be related to plugins given the DLL issue Steps to reproduce: 1. Open the attached project (UnityOSXBundleIssue.tar.gz)2. Open... Read more
[UNET] Disconnected host can't reconnect to new host in matchmaking with...
Steps to reproduce:1. Open attached project in Unity and in explorer2. Find and run "Run.exe" (build) in explorer and press 'Play'3.... Read more
AddComponent with MonoBehaviour is not allowed error
Steps to reproduce: 1. Open the attached project.2. Open scene 'TestScene'.3. Press Play. The user is using a custom plugin for perf... Read more
[UNET] Client stops receiving some of the messages from server when conn...
Steps to reproduce:! I would advise following attached repro video instead of steps 1. open attached project2. build and run3. start... Read more
[Performance] Enabling complex clothes cause huge spikes on the CPU
Steps to reproduce: 1) Download attached project " Test Cloth.zip " and open in Unity 5.3.5p5 .2) Open scene "Test".3) In Profiler, ... Read more
Image Effects don't affect Scene View
Steps to reproduce:1. Open "IlyaExp" project2. Open "il1" scene3. Place Scene and Game view windows together in editor4. Select Main... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine