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Most Recent
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0
votes
Fixed

Changing Font settings pops up warning everytime game is played or stopped

IMGUI

-

Feb 10, 2016

-

Version/s: 5.4.0b5

To reproduce: 1) Open the attached project 2) Select font file and change rendering mode to hinted raster from default 3) Hit apply ... Read more

0
votes
Fixed

[Lights] Lights ignoring layers crashes the build

Shadows/Lights

-

Feb 10, 2016

-

Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project. 2. Build and run. 3. Play the build with any resolution. 4. Click anyw... Read more

1
votes
Fixed

[iOS] There is an empty gap between Keyboard and it's Input field if Sta...

iOS

-

Feb 10, 2016

-

Version/s: 5.4.0b5

TO Reproduce: 1. Build the attached project for iOS and deploy to any device. 2. Click on the input field. 3. Observe that there is... Read more

0
votes
Fixed

[GlCore] Tessellation not working

Graphics - General

-

Feb 10, 2016

-

Version/s: 5.4.0b5

This bug already fixed, just created for verification purpose. Project Steps: 1. Open new scene 2. Change api to glcore 3. Open sce... Read more

0
votes
Not Reproducible

[OSX][Editor] Cannot quit Editor after canceling scene save

OSX

-

Feb 10, 2016

-

Version/s: 5.4.0b5

Repro steps: 1) Open the project 2) Change something in the scene 3) CMD + Q so popup would ask to save 4) Click Cancel 5) CMD + Q ... Read more

3
votes
Not Reproducible

[iOS] Adding an aditional Graphics API triggers a reimport of all textures

iOS

-

Feb 10, 2016

-

Version/s: 5.4.0b5

TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list. 2. Observe that all the textures in proj... Read more

0
votes
Won't Fix

[TreeCreator][Inspector] Resizing Inspector tab hides tree creator's sca...

IMGUI

-

Feb 10, 2016

-

Version/s: 5.4.0b5

Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. Add tree gameobject (GameObject -> 3D Object -> Tree); 4. Re... Read more

0
votes
Fixed

When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...

DirectX

-

Feb 10, 2016

-

Version/s: 5.4.0b5

To reproduce: 1. Open the attached project ("769458 repro.zip") 2. Open the scene "level1_Matt" 3. Enter play mode and then stop it ... Read more

21
votes
Postponed

GC.MarkDependencies takes up a lot of CPU time for certain game objects

Editor - Other

-

Feb 10, 2016

-

Version/s: 5.3.2p1

How to reproduce: 1. Open attached project 2. Open scene GAFHiccup.unity 3. Open the Profiler window 4. Play the scene 5. Delete th... Read more

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