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Changing Font settings pops up warning everytime game is played or stopped
To reproduce: 1) Open the attached project 2) Select font file and change rendering mode to hinted raster from default 3) Hit apply ... Read more
[Lights] Lights ignoring layers crashes the build
Steps to reproduce: 1. Download and import attached project. 2. Build and run. 3. Play the build with any resolution. 4. Click anyw... Read more
[iOS] There is an empty gap between Keyboard and it's Input field if Sta...
TO Reproduce: 1. Build the attached project for iOS and deploy to any device. 2. Click on the input field. 3. Observe that there is... Read more
[GlCore] Tessellation not working
This bug already fixed, just created for verification purpose. Project Steps: 1. Open new scene 2. Change api to glcore 3. Open sce... Read more
[OSX][Editor] Cannot quit Editor after canceling scene save
Repro steps: 1) Open the project 2) Change something in the scene 3) CMD + Q so popup would ask to save 4) Click Cancel 5) CMD + Q ... Read more
[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list. 2. Observe that all the textures in proj... Read more
[TreeCreator][Inspector] Resizing Inspector tab hides tree creator's sca...
Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. Add tree gameobject (GameObject -> 3D Object -> Tree); 4. Re... Read more
When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...
To reproduce: 1. Open the attached project ("769458 repro.zip") 2. Open the scene "level1_Matt" 3. Enter play mode and then stop it ... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project 2. Open scene GAFHiccup.unity 3. Open the Profiler window 4. Play the scene 5. Delete th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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