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[Forward] Custom vertex function is not used when rendering things into ...
Steps to reproduce:1. Download attached project "ssao.vertex.shader.forward.rendering.bug"2. Run the "test" scene.3. When rendering ... Read more
Crashed after switching to DX11 mode in Bootcamp demo project
Download and import the Bootcamp demo project from the Asset Store.Go to Player Settings and check the DirectX 11 mode.You will be n... Read more
hideFlag.DontSave crashes the editor
Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project- Select "Click Me" > "Produce a scene" i... Read more
Shadows from forward rendering path appear wrong on render texture
To reproduce:1. Open project "New Unity Project 4"2. Open scene "scene"3. Enter play mode4. On scene view, move the lower plane unde... Read more
CalculatePath() is a static function on NavMesh
CalculatePath() is a static function on NavMesh.Example in docs for NavMesh.CalculatePath() does not represent this -- code sample s... Read more
Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...
To reproduce:1. Open "new unity project 5"2. Open scene "test"3. Notice how in scene view the grass circles are different (one with ... Read more
Invalid animation property value causes GUI to go unresponsive
Define invalid value for i.e. Rotation.x (really big number).Quartenion To Matrix conversion exception is thrown.GUI goes unresponsive. Read more
Changing vsync before resolution causes program to remain windowed
To reproduce:1. Open project "Unity_fullscreen_test"2. Open scene "test"3. Build & Run as PC, Mac & Linux standalone4. Make ... Read more
When in framing+locking, if you drag object outside sceneview, the locki...
1. Create a sphere in project2. Lock and frame it with SHIFT+F3. Start dragging the sphere into another position4. Notice how the sc... Read more
Double-F framing doesn't work in OSX
Double-clicking F-key should frame+lock the selected object in sceneview. This doesn't work on OSX. Read more
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