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0
votes
Fixed

[Editor Layout]Pressing ctrl + z brings up an assertion exception

Animation

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Dec 07, 2014

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Version/s: 5.0.0b16

To reproduce: 1. Open attached project 2. Don't change layout 3. Select camera and make some changes to it 4. Press Ctrl + Z 5. No... Read more

0
votes
Fixed

[Shaders] Sprites/Diffuse shader does not render transparency

Shaders

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Dec 07, 2014

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Version/s: 5.0.0b14

Steps to reproduce: - Open the attached project and the scene - There is a transparent sprite and a sprites/diffuse shader - Observe... Read more

8
votes
Postponed

GetSiblingIndex always returns zero in standalone builds

Deployment Management

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Dec 06, 2014

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Version/s: 4.6.0p1

To reproduce: 1) Open the test scene in editor 2) Start the play mode and see the sibling index is 1. 3) Build the project and run ... Read more

1
votes
Not Reproducible

[ImageEffects] Selecting DX11 for "Defocus Type" in the Depth Of Field s...

Camera

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Dec 06, 2014

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Version/s: 5.0.0b16

Steps to reproduce: 1. Open the attached project and the scene 2. Scene contains some GO, a camera with Depth of Field script from S... Read more

3
votes
Fixed

[OSX] Crash while resizing Game View on a GT 750M MBP with Yosemite

Window management

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Dec 06, 2014

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Version/s: 4.6.0p1

To Reproduce: 1. Open the scene RobotLab in the attached project. 2. Make sure that Game Window is set to Free Aspect, try resizin... Read more

6
votes
Fixed

[LockCursor] Screen.lockCursor loses its lock on mouse click in the editor

Input

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Dec 06, 2014

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Version/s: 4.6.0f3

To reproduce this issue: 1. Open the attached project 2. Open 'TestScene' 3. Note the LockCursor script attached to Main Camera 4. ... Read more

2
votes
Postponed

[Fog] Make runtime fog changes in editor not use new shader variants if ...

Shaders

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Dec 05, 2014

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Version/s: 5.0.0b16

When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSettin... Read more

0
votes
Fixed

UI size and layout is not saved between sessions

Bugreporter

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Dec 05, 2014

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Version/s:

To reproduce: - Start the BR - Resize it - Close it - Start it again - Notice that the default layout is used Read more

0
votes
By Design

When creating a transition from Any State to Parent State Machine the tr...

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

When creating a transition from Any State to Parent State Machine the transition is not drawn. Repro: 1. Add a transition from Any ... Read more

0
votes
Fixed

State Machines are assigned duplicate names

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

State Machines are assigned duplicate names Repro: Create a sequence of nested State Machines and observe how every other child get... Read more

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