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Texture shifting in and out depending on view
How to reproduce: 1. Open the attached project and a Test scene in it.2. In the Scene window change camera field of view.3. Notice h... Read more
[OSX][Cursor] Cursor stays visible in CharacterFirstPerson scene
To reproduce:1. Import Standard assets2. Run CharacterFirstPerson scene3. Notice that Cursor stays visible Only reproducible on OSX ... Read more
[WSA] Player Settings have 7 options for splash screen while Visual Stud...
Editor's options:https://oc.unity3d.com/index.php/s/SepaKmS5zWTd9Tn Visual Studio options:https://oc.unity3d.com/index.php/s/CDcQrhT... Read more
EditorWindow disappears with FocusWindowIfItsOpen in OnLostFocus()
Reproduction steps:1. Open the attached project2. Open the custom Editor window 'Test Window...'3. Lose focus from Unity EditorNote:... Read more
[WP8.1] Input Field doesn't work (symbols can't be entered)
To reproduce:1. Add Input field to scene2. Build and run project3. Try to enter characters4. Notice that Input stays empty Reproduci... Read more
[WSA][Backport] scene starts with Unity splash screen
On Unity 5.3 UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same t... Read more
[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...
To reproduce:1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/mac... Read more
[Regression][5.5][Win] InvalidExceptionError is thrown after double clic...
Steps to reproduce: 1. Open Unity 5.5 (trunk) on Windows;2. Double click on 'Sprite' file in "Assets" folder of 'Project' tab. Actua... Read more
Activation from command line fails on 4.7.2 on staging
Repro:1. Try to activate editor from command line with e.g. ./Unity -licenseserver license-staging.hq.unity3d.com -activationserver ... Read more
[OSX] WWW Class - IPv6 Support
The issue when running on an IPv6 network is that it doesn't appear to work, doesn't appear to error and also doesn't appear to make... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject