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[Networking]Invalid IL code when passing array of enums to the method
Steps to reproduce:1. Download and open attached project.2. Open scene named "MainMenu".3. Enter the Play mode.4. In the "Game" wind... Read more
Crash in certain situations using Graphics.DrawMesh at runtime in Shader...
Steps to reproduce--------------------------------1) Open project "CrashRepro"2) Select platform that you are going to deploy to (re... Read more
Importing a package in Force Text Asset Serialization Mode that was expo...
How to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor and set the Asset Serialization Mode to Fo... Read more
GameObjects with the imported mesh developing gaps while translate
How to reproduce: 1. Open the attached project ant the "Before" scene in it.2. Select all GameObjects in the Scene (excluding the li... Read more
Crash in TypeTreeIterator::Children while importing project
Steps to reproduce: 1) Download attached project "ItemSystem.zip" and open in Unity 5.3.5p42) Observe crash. Reproduced with : 5.3.4... Read more
[AW] in-between key type creation is wrong with "Auto" key type
if the previous and next keys are of type "Auto", and you create a new key in-between these two keys, the newly created key is of ty... Read more
Projectors renders a Cube 2 times even there is no valid 2nd object to r...
Steps to reproduce: 1) Download attached project "Projector Bug.zip" and open in Unity.2) In Hierarchy tab, click on Should Be Ignor... Read more
[Linux] projects fail to run on higher quality settings - all pink
-e: see title, works fine with 5.4.0b21 and with -force-opengl -repro:--open attached project or just create a new empty one--build ... Read more
[DX12] Unity splash screen doesn't work
Reproduction steps:1. Deploy any project with Unity splash screen enabled on DX122. There is no splash screen Repro gif with DX11 vs... Read more
[DX12] Anti-aliasing breaks game/scene view in Editor
Reproduction steps:1. Open any project with DX12 enabled (I used 5.4 Beta 22)2. Open any scene3. Go to quality settings and enable A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor