Search Issue Tracker
[CanvasScaler] Deleting scale factor value results in massive memory bui...
Steps to reproduce: 1. Open attached project "766873.zip" 2. Open scene "repro" 3. Select "BattleInitiate-Canvas" 4. Delete value o... Read more
Free editor has dark skin on "asset labels" tab
To reproduce: 1. Open Unity in free mode 2. Select a folder or something so the "asset labels" tab is showing 3. Notice that the "as... Read more
Directional Specular GI lightmaps incompatible with UBER shader pack
Reproduction steps: 1. Open stripped project version. 2. Open "Levels\SOA" scene. 3. Go to "Window > Lighting > Scene" 4. Change dir... Read more
Having two Game view windows, second window never receives input
Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduc... Read more
[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...
To reproduce: 1. Build windows standalone version of the attached project 2. Run standalone build 3. Build crashes Reproducible: 5... Read more
GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...
To reproduce: 1. Open attached project 2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder 3. Editor cra... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more
[Shaders] Shader compilation is slow for shaders with massive amounts of...
Shader with >100 million possible variants (via shader_feature/multi_compile) is having shader import time problems. Surface shader... Read more
[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...
To reproduce: 1) Open attached project 2) Make sure it is set to IL2CPP 3) Build and run on device 4) Close the app fully (clearing ... Read more
[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...
The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working