Search Issue Tracker

0
votes
Fixed

[CanvasScaler] Deleting scale factor value results in massive memory bui...

UI

-

Feb 01, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "766873.zip" 2. Open scene "repro" 3. Select "BattleInitiate-Canvas" 4. Delete value o... Read more

0
votes
By Design

Free editor has dark skin on "asset labels" tab

Editor - Other

-

Jan 30, 2016

-

Version/s: 5.3.1f1

To reproduce: 1. Open Unity in free mode 2. Select a folder or something so the "asset labels" tab is showing 3. Notice that the "as... Read more

0
votes
By Design

Directional Specular GI lightmaps incompatible with UBER shader pack

Progressive Lightmapper

-

Jan 29, 2016

-

Version/s: 5.3.2p1

Reproduction steps: 1. Open stripped project version. 2. Open "Levels\SOA" scene. 3. Go to "Window > Lighting > Scene" 4. Change dir... Read more

0
votes
Fixed

Having two Game view windows, second window never receives input

Scene/Game View

-

Feb 02, 2016

-

Version/s: 5.4.0b4

Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduc... Read more

0
votes
Fixed

[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...

Deployment Management

-

Feb 02, 2016

-

Version/s: 5.3.2p1

To reproduce: 1. Build windows standalone version of the attached project 2. Run standalone build 3. Build crashes Reproducible: 5... Read more

0
votes
Fixed

GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...

Asset Import

-

Feb 02, 2016

-

Version/s: 5.3.2p1

To reproduce: 1. Open attached project 2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder 3. Editor cra... Read more

0
votes
Won't Fix

Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view

Scene/Game View

-

Feb 03, 2016

-

Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more

5
votes
Fixed

[Shaders] Shader compilation is slow for shaders with massive amounts of...

Shaders

-

Jan 29, 2016

-

Version/s: 5.3.1p1

Shader with >100 million possible variants (via shader_feature/multi_compile) is having shader import time problems. Surface shader... Read more

0
votes
Duplicate

[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...

Android

-

Feb 03, 2016

-

Version/s: 5.3.1p3

To reproduce: 1) Open attached project 2) Make sure it is set to IL2CPP 3) Build and run on device 4) Close the app fully (clearing ... Read more

0
votes
Fixed

[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...

2D

-

Feb 02, 2016

-

Version/s: 5.3.1f1

The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.