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[IL2CPP] produces invalid code with fixed array/pointer
IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1: unsafe struct FixedArray ... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce: 1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip"). 2. Red cloud has same settings as gree... Read more
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas ...
To reproduce the bug follow the steps 1. Open attached project 2. Open "Scene" scene 3. Run Scene 4. Press "Button" button v5.0.1f ... Read more
incorrect error message invoking network Commands
The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more
Crash on play
Steps to reproduce: 1. Open attached project's scene "123" (Assets/New Folder). 2. Enter play mode. 3. Unity crashes. Read more
Editor crashes using old wheel colliders
Repro steps: 1. open project "RaceTest.zip"; 2. Load scene s1 from "_Scenes" folder; 3. Press Play, then press "arrow up" button; 4.... Read more
Panel and ScrollView are outside the canvas borders in the Controls scene
Steps to reproduce : - import the UI sample scenes - open the Controls scene and notice the Panel and ScrollView are outside the bo... Read more
BlendTree in graph view doesn't get updated when a controller's paramete...
repro1: Create a New Animator Controller Create a new Blend Tree Go into the Blend Tree (make sure you have no parameters) Right-cli... Read more
[DLL] PostProcessScene called twice
To reproduce the bug follow the steps: 1. Open "case_696612-PostProcessScene_called_twice" project 2. Open "test" scene 3. Run scene... Read more
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