Search Issue Tracker
[UNET]Leaving a lobby prevents client from rejoining and trying to rejoi...
Steps to reproduce:1. Open attached project.2. Open "Build Settings" window. If you see this error message:"Because you are not a me... Read more
NetworkTransport between devices when there is only local connection ava...
I must note, that reproducing this issue will require to disconnect your router from internet.Lets say that device A is Android phon... Read more
[SpritePacking] 'Find Reference in Scene' does not work on packed sprites
Steps to reproduce: 1. Open attached project (sprite_test.zip)2. Open 'Test' scene3. Open Sprite Packer window and click 'Pack'4. Ri... Read more
Generating a scene procedurally via editor scripting and setting the Aud...
How to reproduce: 1. Open attached project ant the "TestCode.cs" file in it.2. Observe the comments in the script and notice that th... Read more
Compile error: AwakeInternal() can not take parameters
To reproduce:1. Open attached project2. Notice "Compile error: AwakeInternal() can not take parameters" Regression from 5.3.5p4Repro... Read more
[Anim] "Copy From Other Avatar" fails on first Apply
When you "Copy From Other Avatar", it fails on first Apply and gives the user an Update button. Clicking the Update button, then App... Read more
OpenCV plugin makes Unity crash
Reproduction steps:1. Open the attached project "New Unity Project.zip"2. Open scene "New Scene"3. Play-Crash Reproduced on: 5.4.0b2... Read more
[AW] setting Right/Left tangents sets inverse tangent
When setting Right/Left tangents of a key, the tangent on the inverse side is affected instead of the intended tangent. repro:Create... Read more
World Space UI cannot be seen in RenderTexture
How to reproduce: 1. Open the project and the "TestScene" in it.2. See the render preview of the Camera "RenderTargetCamera"3. Click... Read more
[Graphics.DrawMesh] triggering "String.memcpy" for massive slowdowns
Reproduction steps:1. Open attached "stripped" project.2. Open "EditorMap.scene".3. Open "Window > Profiler" tab.4. Enable "Deep ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject