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[Linux] projects fail to run on higher quality settings - all pink
-e: see title, works fine with 5.4.0b21 and with -force-opengl -repro:--open attached project or just create a new empty one--build ... Read more
[DX12] Unity splash screen doesn't work
Reproduction steps:1. Deploy any project with Unity splash screen enabled on DX122. There is no splash screen Repro gif with DX11 vs... Read more
[DX12] Anti-aliasing breaks game/scene view in Editor
Reproduction steps:1. Open any project with DX12 enabled (I used 5.4 Beta 22)2. Open any scene3. Go to quality settings and enable A... Read more
[Shuriken] 3D start rotation affects Rotation Over Lifetime module
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play.4. In hierarchy select particle system... Read more
[Android][IL2CPP] Crash in BuildReport when building IL2CPP apk on Mac
To reproduce:1) Create new project2) Set it for building Android IL2CPP build (change platform/scripting backend, change bundle id f... Read more
Connect window was showed in Inspector tab and then Editor crashed on cl...
I was just playing with Editor and then I realized that Connect window is showed in Inspector tab, then on closing Editor - it crash... Read more
Unity crashes/fails to render if drivers are updated while Unity is open
Steps to reproduce: 1. Create new project and set editor to DX92. Update NVidia drivers while editor is open3. After drivers are upd... Read more
AssetBundleRequest:get_asset() fails while LoadScene is working
Steps to reproduce: 1) Download attached project 'AssetBundleFailureWithASync.zip' and open in Unity.2) Open scene 'ChangeScene1' an... Read more
Texture2D.ReadPixels crashes/hangs when reading out of rendertarget bounds
ReadPixels does not guard against trying to read out of render target bounds. What exactly happens depends largely on the graphics A... Read more
[Android] [Adreno] App crashes on some Adreno 2xx devices
To reproduce:1) Open attached project2) Build it on Android3) Let it load for a few seconds, then notice that it crashes. If you get... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject