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DSPBuffer Size with best latency differs in editor and on device
By design:Defaults differ between iOS and editor To reproduce:1. Create new project2. Set DSPBuffer Size to "Best latency"3. Attach ... Read more
Adding GUIStyle to Textfield makes it multilined
To reproduce:1. Create GUI.Textfield2. Add GUIStyle to it3. Textfield becomes multilined Read more
Marshalling for UnityEngine.Vector3[] not supported
1) What happened Marshalling for field of struct with type UnityEngine.Vector3[] is notsupported 2) How can we reproduce it using th... Read more
Flash - Extending Dictionary Conversion Error
The following class will fail when building to flash: public class LinkedHashMap<TKey, TValue> : Dictionary<TKey, TValue>... Read more
GameObject billboard preview in the editor disappears when selected
When you select a GameObject in the scene, the billboard icon previewing the type disappears. When you deselect it re-appears again.... Read more
Assets reimport themselves if project is located in outside source
To reproduce:1. Create a project on a usb hard or distant machine/server2. Upload some asset store assets (Playmaker and RageTools f... Read more
Profiler: Left & Right Arrow - can only move one frame at a time
To reproduce:- Open AngryBots demo- Click Record on Profiler- Run the AngryBots demo and observe the Profiler- Click on the Profiler... Read more
Gapless playback has gaps on iOS and Android
To reproduce:1. Open project busted_gapless_audio_playback_android2. Run test scene3. Switch platform to iOS/Android4. Run test scene Read more
Disabled cogwheel icon in Inspector should be removed
Create a new folder and select it. In the Inspector, the folder has a disabled "Cog Wheel" icon. However, without any other componen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size