Search Issue Tracker
Crashed in mono_add_process_object when trying to execute SyncListStruc...
Steps to reproduce: 1) Download attached project "Eden Social.zip" and open in Unity.2) Press play.3) In Game tab, click on Host and... Read more
[HLAPI] Host migration does not sync/disables currently spawned objects
Steps to reproduce:1. open attached "networkHosting-Tol.zip"2. build for standalone3. run 3instaces (can be editor, makes no differe... Read more
[iOS] Unity executes code during the Unity splash screen
How to reproduce: 1. Open attached project2. Build to iOS and run3. Hold a finger down anywhere on the screen as the app is loading-... Read more
Configuration window banner ignores image transparency
How to reproduce: 1. Open attached project2. Build to Standalone and run- Note that the entire banner appears to be coloured in, eve... Read more
[Wheel] A rigidbody with a high mass is not properly affected by suspens...
How to reproduce: 1. Open attached project2. Open scene Scenes/test plane and primitives.unity3. Select the FWD Vehicle gameobject a... Read more
Vehicle root still rotates on a locked axis
How to reproduce: 1. Open attached project2. Open scene Scenes/test plane and primitives.unity3. Select the FWD Vehicle gameobject a... Read more
Vehicle Collider can become stuck in geometry when hitting another colli...
How to reproduce: 1. Open attached project2. Open scene Scenes/test plane and primitives.unity3. Play the scene4. Use the WSAD keys ... Read more
Vehicle Root begins shaking at high velocities
How to reproduce: 1. Open attached project2. Open scene Scenes/test plane and primitives.unity3. Play the scene4. Use the WSAD keys ... Read more
Cylinder primitive is not usable as a visual wheel when using the Wheel ...
How to reproduce:1. Open attached project2. Open scene Scenes/test cylinder wheels.unity- Note how the cylinder is positioned so it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy