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Shaders preprocess #pragma surface before #ifdefs
Right now impossible to have for example this:#ifdef DESKTOP_VARIANT#pragma surface surf FancyStuff#else#pragma surface surf Simpler... Read more
Hitting ESC key to cancel "change static flags" dialog produces
To reproduce:1. Open bugdemo.unity2. Select root game object3. Click static checkbox in inspector.4. when the dialog pops up, hit ES... Read more
-e Crash when calling SetTargetBuffers inside Awake and OnEnable
To Reproduce:1. Open the attached project & scene.2. Press play3. Check the comments in the script for more details Workaround:1... Read more
MonoDevelop does not support ´~ and similar symbols on Portuguese (Brazi...
To reproduce:1. Add Portuguese (Brazil ABNT) to the available languages in your language preferences2. Open a new script in MonoDeve... Read more
Scene view goes dark if light is added and deleted
To reproduce:1. Create new scene2. Add a cube, it's lighted3. Add any light4. Delete it, cube won't be lighted Inconsistent behavior... Read more
Crash when adding a missing script to multiple objects in a prefab
repro:- create an empty GO and add another one as its child- create a new script, apply to the child- (move to Project tab to) creat... Read more
After creating a cube on runtime and undoing causes "Dereferencing NULL ...
To reproduce:1. Create a cube in runtime2. Move the cube3. Leave play mode4. Undo a few times - an error appears: "Dereferencing NUL... Read more
After deleting an object in runtime its still possible to redo the delet...
To reproduce:1. Open project 302. Open scene test13. Enter play mode and delete a cube4. Exit play mode. Undo + Redo removes the cub... Read more
"Only directional lights have shadows in forward rendering" appears for ...
To reproduce:1. Open "project 30"2. Open scene13. Select the GameObjects (which are lights) in the scene, the message appears for a ... Read more
"Only directional lights have shadows in forward rendering" appears when...
To reproduce:1. Open "project 30"2. Open scene "test 1"3. Select Main Camera and change the rendering path to vertex lit4. Select th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS