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Crash on PPtr<Shader>::operator Shader*() const when Calling Resources.U...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Scriptable Sheets” window (Window>Scriptable Sheets)3. Sel... Read more
Font Asset Creator Font Face dropdown is active but does nothing when cl...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Font Asset Creator window (Window > Text ... Read more
When an application is built with Development Build, it results in incre...
Steps to reproduce:1. Open the attached user's project "VR Core Template.zip"2. Switch to Android3. Make sure Development Build is e... Read more
Font Asset Creator Font Atlas preview disappears when saved
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
Font Asset Creator results bright font colors are not light theme friendly
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
Font Asset Creator Padding has no limit and shows incorrect Padding in r...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
Font Asset Creator Font Face does not update when changing Include Font ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Select th... Read more
Font Import Settings documentation page is missing when the documentatio...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Select th... Read more
“Glyph rendering has been aborted due to sampling point size” Log is pri...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
Memory leak warnings are constantly thrown when Generating Font Atlas in...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field