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[UNETServerDll] CRCMismatch error appears only after second connect
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more
[UNETServerDll] Attempt to connect to server while client is intensively...
Steps:1. Open attached solution2. Build3. Run "Server.exe"==>"Server started: 9999" message appears in console4. Run "ClientGUI.e... Read more
World space canvas are visible in the material inspector
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In project tab, select "New Material" and notice that canvas are... Read more
[Deferred] Leaves are abnormaly lit if tree is between camera and light ...
Steps to reproduce: 1. Open attached project "787728.zip"2. Open scene "test"3. In scene view, look from the bottom of the tree towa... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Build to iOS and run- Note that the second formula on the scree... Read more
[IL2CPP] Declaration of anonymous struct must be a definition error fail...
Repro steps:1) Open the project2) Build the Demo scene for iOS3) Open the project in Xcode and notice errors:Declaration of anonymou... Read more
LateUpdate doesn't override Color value set by Animator
LateUpdate doesn't override Color value set by Animator According to the information from unity employee in this topic http://forum.... Read more
[iOS][MT] Crash when trying to render with multiple iOS devices to the s...
To Reproduce: 1. Open and run the attached project with Metal.2. Connect one device to an Apple TV (other AirPlay Server) and click ... Read more
SetPixel bug with Generated (and possibly other) textures
To reproduce:1. Open attached project2. Open TransparencyBugScene3. Notice that transparent textures generated in editor have issues... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked