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Area(baked only) doesn't work properly with Culling Mask
Steps to reproduce: 1) Download attached project "BakedLight_And_Layers.zip" and open in Unity.2) Open scene "TestScene".3) In Hiera... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce:1. Open the attached project2. Open and play TestScene scene3. Select the Content in the hierarchy window (this is ... Read more
DestroyImmidiate() animatorState with bool parameter set to true crashes...
How to reproduce:1. Open the attached project2. Open Test scene3. Select UI Root>UI Camera>Container in hierarchy4. In inspect... Read more
Crash when destroying state while working with AssetDatabase
Steps to reproduce:1. Open attached project.2. Open scene named "Test".3. In the "Hierarchy" window create a new game object.4. Add ... Read more
Unable to set SyncVar value using FieldInfo.SetValue()
Steps to reproduce:1. Open "case 804979" project2. Open "mainscene" scene3. "Build and run" this project and host a server4. Play in... Read more
[Linux Editor] uScript Editor window flickers
Steps to reproduce:1) Open the attached project.2) Go to Tools > uScript > uScript Editor.3) Try dragging the uScript Editor w... Read more
[Terrain] Grass can not receive shadows from pointlight
Steps to reproduce:1. Open case_810803-GrassShadow project2. Open GrassShadow scene3. Select Cube in hierarchy and move it on X or Z... Read more
[iOS] Normal map texture is much lower quality on iOS device than in editor
Steps to reproduce: 1. Open attached project (normalmap_stripped.zip)2. Open and play 'scene0' scene3. Notice how the plane texture ... Read more
[SinglePassStereo] Legacy Vertex Lit stereo discrepancy with spotlights
When using Single-Pass Stereo and the Legacy Vertex Lit rendering path in VR there is a discrepancy between the left and right eyes ... Read more
Casting from System.Action<String> to System.Action doesn't fail, instea...
Steps to reproduce: 1. Open attached project (null_stripped.zip)2. Open and play 'Test' scene Expected behaviour: compilation error ... Read more
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