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0
votes
Duplicate

Area(baked only) doesn't work properly with Culling Mask

Shadows/Lights

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Jul 02, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project "BakedLight_And_Layers.zip" and open in Unity.2) Open scene "TestScene".3) In Hiera... Read more

0
votes
Won't Fix

When content of a scrollrect gets large, the scrollrect scrolls worse th...

UI

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Jul 02, 2016

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Version/s: 5.3.5f1

How to reproduce:1. Open the attached project2. Open and play TestScene scene3. Select the Content in the hierarchy window (this is ... Read more

0
votes
Fixed

DestroyImmidiate() animatorState with bool parameter set to true crashes...

Animation

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Jul 02, 2016

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Version/s: 5.3.5f1

How to reproduce:1. Open the attached project2. Open Test scene3. Select UI Root>UI Camera>Container in hierarchy4. In inspect... Read more

0
votes
Fixed

Crash when destroying state while working with AssetDatabase

Scripting

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Jul 02, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project.2. Open scene named "Test".3. In the "Hierarchy" window create a new game object.4. Add ... Read more

1
votes
By Design

Unable to set SyncVar value using FieldInfo.SetValue()

Networking

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Jul 02, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open "case 804979" project2. Open "mainscene" scene3. "Build and run" this project and host a server4. Play in... Read more

0
votes
Fixed

[Linux Editor] uScript Editor window flickers

Linux

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Jul 02, 2016

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Version/s: 5.4.0b21

Steps to reproduce:1) Open the attached project.2) Go to Tools > uScript > uScript Editor.3) Try dragging the uScript Editor w... Read more

0
votes
Fixed

[Terrain] Grass can not receive shadows from pointlight

Progressive Lightmapper

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Jul 02, 2016

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Version/s: 5.3.5p5

Steps to reproduce:1. Open case_810803-GrassShadow project2. Open GrassShadow scene3. Select Cube in hierarchy and move it on X or Z... Read more

0
votes
By Design

[iOS] Normal map texture is much lower quality on iOS device than in editor

iOS

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Jul 02, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project (normalmap_stripped.zip)2. Open and play 'scene0' scene3. Notice how the plane texture ... Read more

0
votes
Won't Fix

[SinglePassStereo] Legacy Vertex Lit stereo discrepancy with spotlights

XR SDK

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Jul 02, 2016

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Version/s: 5.4.0b24

When using Single-Pass Stereo and the Legacy Vertex Lit rendering path in VR there is a discrepancy between the left and right eyes ... Read more

0
votes
Postponed

Casting from System.Action<String> to System.Action doesn't fail, instea...

Scripting

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Jul 01, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open attached project (null_stripped.zip)2. Open and play 'Test' scene Expected behaviour: compilation error ... Read more

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