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Cameras overlay does not open the correct Properties window.
Steps to reproduce: Create a new Unity project using the Universal 3D template Duplicate the "Main Camera" GameObject in the Hierarc... Read more
Korean characters are not visible in the Inspector when viewing script c...
How to reproduce:1. Open the attached project “IN-113404_2436697_componentInspectorKr”2. Open “SampleScene”3. Select “GameObject” in... Read more
Spot Light becomes invisible or flickers with "Forward" Rendering Path w...
Reproducible with:1. Open the attached “IN-112991.zip” project2. Open the “Bug” Scene3. Enter Play mode4. Observe the moving Spot Li... Read more
Colliders with IgnoreCollision take significantly longer to be destroyed
How to reproduce:1. Open the “IN-111471.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Select the “PhysicsColliderCleanup... Read more
UI Toolkit Debugger long Class names aren’t fully visible when window is...
Steps to reproduce:1. Create a new project2. Open UI Toolkit Debugger window (Kebab menu on any of the windows > UI Toolkit Debug... Read more
Light Probe Group Edit tool icon is pixelated/low quality
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Light Probe Group GameObject (GameObject... Read more
Performing Redo Create Empty Parent Object action resets Default Parent ...
Steps to reproduce: Open the attached project Open the "TestScene" Select the "GameObject" in the Hierarchy Right-click and select S... Read more
Shadows partially disappear when object is out of scene camera's view an...
How to reproduce:1. Open the attached “IN-113396“ project2. Open the “Map” scene (Assets/Scenes/Map)3. Select the Game tab4. Navigat... Read more
Shadow Caster 2D shadows partially disappear when entering Play mode
How to reproduce:1. Open the attached “Shadow_Casting_Regression“ project2. Open the “Map” scene (Assets/Scenes/Map)3. Enter Play mo... Read more
Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...
How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS