Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
2022.3.66f1
6000.0.56f1
6000.2.2f1
6000.3.0a6
6000.4.0a1
6000.5.0a1
Issue ID
UUM-115213
Regression
No
Performing Redo Create Empty Parent Object action resets Default Parent object in the Scene
Steps to reproduce:
- Open the attached project
- Open the "TestScene"
- Select the "GameObject" in the Hierarchy
- Right-click and select Set as Default Parent
- Select the "GameObject(1)" in the Hierarchy
- Right-click and select Create Empty Parent
- Undo Empty Parent Creation
- Redo Empty Parent Creation
- Observe the "GameObject" in the Hierarchy window
Actual results: "GameObject" is no longer in bold, and the Default Parent object in the Scene is reset
Expected results: "GameObject" remains marked in bold, signalling that it is the Default Parent object
Reproducible with versions: 2022.3.66f1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Tested on (OS): macOS 15.6.1
Notes:
- Issue occurs with Hierarchy V1 and V2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment