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[Android] The Player freezes when an external display monitor is disconn...
Reproduction steps:1. Open the attached “IN-113050” project2. Build and Install the Android Player to the Android device3. In the An... Read more
Crash on GetReflectionSample when using Shadergraph with Dither and Alph...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/0_Hub_v2.unity“ Scene Reproducible with: 6000.0... Read more
Dragging Search Query Block can remove its color
Steps to reproduce: Open the attached project Open the Search Window Add a query block for Box Collider Component Drag the query blo... Read more
UV Node's Label is cut off when Preview is collapsed
Steps to reproduce: Open any Project with Shader Graph Installed In the Project Browser create a Shader Graph and open it Create a U... Read more
OnWillSaveAssets receives an empty paths array when saving a new Scene
Reproduction steps:1. Open the attached “IN-111513.zip” project2. Go to File > New Scene3. Select “Basic (URP)” and Create4. Save... Read more
“You are not using the recommended Android NDK, versions other than 27.2...
Steps to reproduce:1. Make sure that Android module is installed and create a new project2. Open Preferences window (Edit > Prefe... Read more
Layer render order is not respected inside the Android Player when using...
How to reproduce:1. Open the attached "IN-112151" project2. In the Build Profiles window, switch the project Platform to Android3. B... Read more
[Android] The external monitor does not display a secondary display when...
Reproduction steps:1. Open the attached “IN-113521” project2. Build and Run the Android Player3. Connect the external display (If te... Read more
GameObject is not being rendered through render texture when Upscaling F...
Reproduction steps:1. Open the ‘IN-112577_STPAlphaProcessing' project2. Open the ‘SampleScene’ scene3. Select 'PC_RPAsset' asset in ... Read more
Crash on mono_custom_attrs_has_attr when opening a specific project
How to reproduce:1. Open the attached “IN-112094“ project2. Observe the crash Reproducible with: 2022.1.0a10, 2022.3.66f1, 2023.1.0a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS