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Fixed
Fixed in 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
2022.3.66f1
6000.3.0a6
6000.4.0a1
Issue ID
UUM-115148
Regression
Yes
Crash on mono_custom_attrs_has_attr when opening a specific project
How to reproduce:
1. Open the attached “IN-112094“ project
2. Observe the crash
Reproducible with: 2022.1.0a10, 2022.3.66f1, 2023.1.0a9, 6000.3.0a5 (36d7e9fd6645), 6000.3.0a6
Not reproducible with: 6000.0.56f1, 6000.2.2f1, 6000.3.0a4
Fixed in: 2023.1.0a10
Reproducible on: MacOS 15.5 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Note: The project has to be unzipped each time it is opened. The issue doesn't always reproduce consistently, especially when switching between different Unity versions.
First few lines of the stack trace:
{noformat}#0 0x0000017ea9c5b0 in mono_custom_attrs_has_attr
#1 0x00000101427384 in SerializableAttributeManager::DidDomainReload()
#2 0x000001007cfaa0 in CallbackArray::Invoke()
#3 0x0000010132921c in ProfilerCallbackInvoke<CallbackArray, &GlobalCallbacks::didReloadMonoDomain>::Invoke(char const*)
#4 0x00000101328250 in MonoManager::FinalizeReload()
#5 0x00000102b0cca4 in ScriptingInitializer::FinalizeReload()
#6 0x00000102bc36dc in RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2) {noformat}
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