Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.56f1
6000.2.2f1
6000.3.0a6
6000.4.0a1
6000.5.0a1
Issue ID
UUM-115144
Regression
No
GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
Reproduction steps:
1. Open the ‘IN-112577_STPAlphaProcessing' project
2. Open the ‘SampleScene’ scene
3. Select 'PC_RPAsset' asset in Settings folder
4. In the inspector window change the Upscaling Filter to 'Spatial-Temporal Post-Processing’
5. In the Post-processing section, enable Alpha Processing
5. Observe the Game view
Expected result: Cube is rendered through render texture
Actual result: Cube is not rendered through render texture
Reproducible with: 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Could not test with: 6000.0.0b15 (the feature did not exist)
Reproduced on: macOS Sequoia 15.6 (M1 Max)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment