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Sprites are cut off when using a custom alpha mask with a custom shader
Reproduction steps:1. Open the attached “IN-112115_Sprites Cut Off Issue.zip“ project using Unity 6 (link in the internal comments)2... Read more
Side tabs of the Shader Graph "UGUI Shaders" sample do not visually upda...
How to reproduce:1. Create a new HDRP or URP project2. Install the Shader Graph “UGUI Shaders” sample (Package Manager > Shader G... Read more
TextMeshPro text is broken when loaded in Unity 6, if it was built in 2...
Reproduction steps:1. Open the attached “IN-110676” project2. Import the TMP Essential Resources (Window > TextMeshPro > Impor... Read more
"SendMessage" warning is thrown when selecting a prefab
How to reproduce:1. Open the “IN-112572_SendMessage_Warnning_Sample” project2. In the Projects folder select “SendMessage Warnning/S... Read more
Not all field colors are updated when switching to Color Blind Mode in P...
Steps to reproduce:1. Create new Unity project2. Open Profiler window3. Enable Color Blind mode4. Which to Edit Mode5. Profile in Ed... Read more
[Android][GLES] The 2DLight is disproportionately bright on some Android...
How to reproduce:1. Open the “Finalrepro.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: The ligh... Read more
Crash on GetJointCurrentActorTransforms when selecting a GameObject with...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Stewart_... Read more
Certain textures are not loaded when using the "Load texture data on dem...
How to reproduce:1. Open the “IN-109786.zip” project2. Open the “Main” scene3. Observe Scene View and Console window Expected result... Read more
“Ignoring depth surface store action as it is memoryless” warnings throw...
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler via Package Manager3. Open Memory Profiler (Window > Ana... Read more
Position and rotation of a GameObject with Rigidbody reset when it is en...
How to reproduce:1. Open the attached “IN-111065” project2. Open the “SampleScene”3. In the Game View, enable Stats4. Enter Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS