Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114464
Regression
No
Not all field colors are updated when switching to Color Blind Mode in Profiler
Steps to reproduce:
1. Create new Unity project
2. Open Profiler window
3. Enable Color Blind mode
4. Which to Edit Mode
5. Profile in Edit Mode
6. Observe the CPU/GPU field frames, “CPU Active Time” or frames in Captures List
Actual results: CPU/GPU field frames, “CPU Active Time” or frames in Captures List colors are not updated accordingly to Color Blind Mode
Expected results: CPU/GPU field frames, “CPU Active Time” or frames in Captures List colors are updated accordingly to Color Blind Mode
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- Constant buffers are redundantly uploaded when consecutive compute dispatches are executed on DirectX11
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
- Pressing “-” twice to remove a Tag in Project Settings > Tags and Layers throws errors in the Console window
Add comment